CG数据库 >> 15组角色行走动画UE4游戏素材资源

本资料是关于15组角色行走动画UE4游戏素材资源,大小:80 MB,使用软件:Unreal Engine 4.9-4.18,语言:英语。

Unreal Engine4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。

Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。

Pedestrian Walks MoCap Pack 1

SketchFab: https://skfb.ly/KMMD

15 different types of various Walking Animations, a good way to populate a street scene with many types of pedestrians.

15 different types of various Walking Animations, a good way to populate a street scene with many types of pedestrians. From a chill stroll, jammin’ with headphones, to a business guy in a hurry, on the phone, or a happy dance down the street like a fool.

Included Styles:

• Relaxed

• Mad

• Cheerful

• Texting

• Phone Call

• Look Around

• Stroll

• Listen Music

• Happy Dance

• Running Late

• Cautious

• Creeping

• Power Walk

• Strut

• Skip

Four versions of each Style:

• Full length continuous original animations with many random variations, all over 30 seconds.

• Happy Dance is 80 seconds, he does some crazy improv.

• Short looped versions, one to six cycles depending on Style.

• Root Motion and In--Place for all.

技术细节

• Skeleton and Animation assets only, no blueprints or controllers.

• All animations are on the UE4 template skeleton with IK bones.

• Includes full extended source animations and shortened loops.

• Root motion and In-Place included.

• True linear translation speed for In-Place motion is provided in cm/sec for your reference and convenience. Using this speed will result in zero foot sliding.

• FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton-to-

skeleton retargeting in UE4 to any other Humanoid character. They are in “\Content\Mobility_01\Source\FBX\” (not visible in the UE4 editor) along with other documentation.

• A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the the HIK rig.

• Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.

• A Maya 2015 file is included with the UE4 template skeleton setup with the the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.

PDF Motion List: https://goo.gl/PhCS9X

视频预览:

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发布日期: 2018-2-24