Hair Tool 1.5 for Blender3D
用于Blender的头发制作插件,可以简化低/中等毛发模型的创建过程。
这个插件将帮助您从bezier / nurbs曲线生成带有uv头发模型,
大多数当前的游戏正在为人物做头发的标准。
I developed Hair Tool, addon for Blender, to simplify creation process of low/medium poly hair models
This addon will help you generate hair mesh ribbons with uv's from bezier/nurbs curves. It is how most current games are doing hairs for characters.
Features:
generating curves from mesh surfaces
adding bevel profile to curves thus making them into curve ribbons
easy and convenient switching back and forth between curve ribbons and mesh, while preserving mesh uv's
ability to adjust ribbons radius profile over strand length to taper the ribbons shape
ability to generate hair spline ribbons from blender Particle Hair system.
ability to convert curves to blender Particle Hair system
and more
Part of $ I make on this addon wil go to Blender Foundation (I think around 20%).
Basic workflow is:
create grid mesh (quad only) in basic shape of hair, that will be source of hair curves
mark one of border edges as sharp - it will be root of generated hair
Use button 'Curves from surface' - to generate curves. Play with F6 setting to vary the look, amount of splines
Generate hair ribbons by pressing 'Hair setup' button.
If you want to switch to mesh version of you curve based ribbons, press 'Curves to Ribbons' button.
发布日期: 2017-10-16