CGCookie Controlling Fire and Flames_2013
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3ds
max
视
频教学中,我们将继续控制火和火焰教程系列。这一次,我们将专注于粒子的调整和火焰设置。
控制火和火焰的内容:
第1部分:
在控制火和火焰的教程中,我们将谈谈火和烟,但这个时候,我们将看到如何管理和控制,采用不同的方式,颗粒和纹理。我们将制作一个非常简单的客房环境,我们将尝试火从墙上的孔出现,移动到地板上,然后创建一个大的火区。我们将准备一个PFLOW设置移动FumeFX流体发射控制,我们将创建粒子在网格物体上,我们将添加一个动画渐变在地面上,创建一个更大的火焰区域。
第2部分:
控制火和火焰在第2部分,我们将开始调整颗粒设置有一个更好的FumeFX火焰。然后,我们将开始准备火灾模拟,调节FumeFX参数找到好看的火焰形状和外观,我们会检查它的工作原理以及模拟高分辨率的火焰。然后,我们将创建一个新的PFlow控制火灾来到房间内,使用FumeFX复制以前的模拟,我们会动态调整一些参数降低火焰等级然后我们将开始增加烟雾。
In this video for 3ds max we’ll continue working at the Controlling fire and flames tutorial series. This time we’ll focus on particle tweaks and flame setup.
Controlling Fire and Flames content:
Part 1:
In Controlling fire and flames tutorial we’ll talk about fire and smoke, but this time we’ll see how to manage it and controlling it using different way, particles and textures. We’ll prepare a really simple room environment, and we’ll try to have fire coming from a wall hole, moving thru the floor and then creating a big fire area. We’ll prepare a PFlow setup moving over a mesh to create particles that we’ll control the FumeFX fluid emission, and we’ll add an animated gradient ramp over the ground to create a bigger flame area.
Part 2:
In Part 2 of Controlling fire and flames we’ll start tweaking particle setup to have a better control over FumeFX flames later. Then we’ll start preparing 1st fire simulation tweaking FumeFX parameters to find good looking flame shape and look, we’ll check how it works with hi-res simulation too. Then we’ll create a new PFlow setup to control fire coming inside the room, using a FumeFX copy of previous simulation we’ll tweak some dynamic parameters to have a lower flame level and we’ll start adding smoke.
发布日期: 2013-5-12