Digital-Tutors - Creating Gameplay Elements Using Kismet in UDK
Digital-Tutors -
使用Kismet
在UDK
创建游戏元素
在这一系列的UDK教程中,我们要学习使用Kismet在UDK里工作,给你一个深刻的理解这个强大的系统如何运作的核心基础。
首先,我们将了解Kismet编辑器
接口和
导航。之后,我们将学习如何使用序列,并创建一个简单的可切换的光。然后,我们将提升课程完成大多数单机游戏中常见的几个小项目,如门,电梯,敌人的行为,拼图,动画及BOSS战。
每个小项目都将有它自己的一套挑战,所以当这个UDK培训结束时,你就会有一个非常强大的核心理解关于如何创建的游戏使用UDK中的
Kismet
。
In this series of UDK tutorials we are going to learn the core fundamentals of working with Kismet in UDK to give you a strong understanding of how this powerful system works.
To start, we'll learn about the interface and how to navigate the Kismet editor. After that we'll learn how to work with sequences and create a simple toggleable light. Then we'll ramp up the course by completing several mini projects that are common in most single player games, like doors, elevators, enemy behaviors, puzzles, cinematics and boss battles.
Each mini project will have it's own set of challenges and will allow us to explore many of the common sequence objects found in Kismet. So by the end of this UDK training, you'll have a very strong core understanding of how to create gameplay using Kismet in UDK.
1. Introduction and Project Overview
00:51
2. Breaking down the interface
11:58
3. Working with sequences
13:25
4. Creating a proximity door
13:53
5. Creating an elevator
10:13
6. Spawning sentries
08:14
7. Creating sentry movement
07:57
8. Adding the combat loop
12:26
9. Creating a locked door
09:00
10. Beginning the puzzle
10:37
11. Setting up the puzzle logic
13:12
12. Setting up the cinematic actor
12:58
13. Setting up the cinematic camera
05:12
14. Creating the boss battle
09:33
发布日期: 2013-5-15