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Digital-Tutors - Creating Gameplay Elements Using Kismet in UDK

Digital-Tutors -

使用Kismet

在UDK

创建游戏元素

在这一系列的UDK教程中,我们要学习使用Kismet在UDK里工作,给你一个深刻的理解这个强大的系统如何运作的核心基础。

首先,我们将了解Kismet编辑器

接口和

导航。之后,我们将学习如何使用序列,并创建一个简单的可切换的光。然后,我们将提升课程完成大多数单机游戏中常见的几个小项目,如门,电梯,敌人的行为,拼图,动画及BOSS战。

每个小项目都将有它自己的一套挑战,所以当这个UDK培训结束时,你就会有一个非常强大的核心理解关于如何创建的游戏使用UDK中的

Kismet

Digital-Tutors - Creating Gameplay Elements Using Kismet in UDK的图片1

In this series of UDK tutorials we are going to learn the core  fundamentals of working with Kismet in UDK to give you a strong  understanding of how this powerful system works.

To start,  we'll learn about the interface and how to navigate the Kismet editor.  After that we'll learn how to work with sequences and create a simple  toggleable light. Then we'll ramp up the course by completing several  mini projects that are common in most single player games, like doors,  elevators, enemy behaviors, puzzles, cinematics and boss battles.

Each  mini project will have it's own set of challenges and will allow us to  explore many of the common sequence objects found in Kismet. So by the  end of this UDK training, you'll have a very strong core understanding  of how to create gameplay using Kismet in UDK.

1. Introduction and Project Overview

00:51

2. Breaking down the interface

11:58

3. Working with sequences

13:25

4. Creating a proximity door

13:53

5. Creating an elevator

10:13

6. Spawning sentries

08:14

7. Creating sentry movement

07:57

8. Adding the combat loop

12:26

9. Creating a locked door

09:00

10. Beginning the puzzle

10:37

11. Setting up the puzzle logic

13:12

12. Setting up the cinematic actor

12:58

13. Setting up the cinematic camera

05:12

14. Creating the boss battle

09:33

发布日期: 2013-5-15