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FXPHD FUM201 – Intermediate FumeFX

FXPHD出品的FumeFX的中级教程 -  FUM201 Intermediate FumeFX,虽然说是中级教程,但是也包含一些基础的部分,但是更多的是高级方面的知识,而且还讲解了跟NUKE结合制作,绝对是学习FumeFX的好教程。

Fumefx是一款强大的流体动力学模拟插件,其强大的流体动力学引擎可以模拟出真实的火、烟、爆炸等常见气体现象。

模拟流体复杂的运动及其制作流体特效动画,一直以来被运用在计算机图形的各个领域,同时也是计算机图形学内比较广的一个研究课题。

FXPHD FUM201 – Intermediate FumeFX的图片1

FXPHD FUM201 – Intermediate FumeFX

In  Intermediate Fume FX, we jump right in the deep end, initially  introducing a lot of the core concepts behind Fume FX and how Congruent  Solvers work – such as Fume FX, Phoenix, Maya Fluids etc. all work.  These fundamental subjects are crucial to understanding fluids, as well  as getting more hands on in learning the initial steps to how Fume FX  works, as well as it’s interface and a lot of it’s powerful key  features.

Throughout  this workshop, all students will be challenged with a lot of high end  content taken straight out of actual production shots from some of your  favorite blockbuster Hollywood films. We cover a lot of key techniques  and features used on a lot of todays latest feature films and look at a  lot of the core knowledge that will be help in every case and allow you  to take this knowledge further to apply in your own shots and on actual  productions.

Intermediate Fume FX is designed for Intermediate and Advanced users,  but each lesson is explained in a way that most people should be able to  keep up. This is a must have for all FX enthusiasts!…

Class 1: A conceptual introduction to Fume FX &  Fluids processes. Creating various examples and walking through the  overall process of using Fume FX.

Class 2: Creating a realistic molotov cocktail thrown  through air. This is based on a real production for a music video  involving a slow motion molotov cocktail being thrown through the air,  to match realistically and seamlessly to the filmed shots of fire.

Class 3: In this set of classes we create a realistic and  menacing flamethrower matchmoved to live action footage, like we would  in a real film production pipeline. Creating a high detailed look for  the flame and realistic characteristics for this blockbuster effect!

Class 4: Continuing on from Class 3, we look at  advanced techniques for rendering out our effects, as well as lighting  our shots and taking these layers into Nuke to composite all of our  layers and grade our entire shot to mimic what we would do in a film  production.

Class 5: Creating realistic plasma, electrical and magical  effects with Fume. Here we look at developing realistic plasma and other  effects that are quite different in how they act, compared to the  standardized fire that Fume is designed to create. We also look at  methods to composite these elements in Nuke.

Class 6: Utilizing Krakatoa and particle advection with  Fume FX, we simulate an object falling down onto the ocean floor,  kicking up flux and dirt off of the ground realistically. Taking  advantage of partitioning and other features. A great example is pirates  of the Caribbean there’s a great shot of when the pirates are walking  under water of a close up foot disturbing the ground. This is actually a  technique we developed for a few shots on superman for some underwater  effects we were developing.

Class 7: Here we take last weeks fluid simulation data  and pipe it through Krakatoa to generate realistic underwater sand  shader generated from millions of particles, we also use various  advanced shader techniques and Krakatoa’s KCM shader editor to develop  the overall look of our effect, as well as later render and composite  all of it together.

Class 8: Creating large scale smoke plumes- here we  look at building highly detailed massive smoke for simulations as big as  30’ tall, such as used for massive oil smoke plumes and volcanoes. In  addition we also cover advanced techniques for optimizing our fluid  simulations!

Class 9: In our final lesson we take a real production  shot of a tank, and create an action shot of a missile impacting on the  tank, and destroying it in a massive explosion, using every tool &  technique at our disposal!

Class 10: Continuing on from our last class, we develop  additional fire and smoke layers, as well as render all of our passes  out to composite into a realistic shot! This technique will utilize  everything we have covered so far for a monster showpiece that will  definitely look great on the reel!

发布日期: 2013-7-22