CGCookie - Shooting Plasma Energy
CGCookie - 射击等离子能量炮
在这段3ds
max
视频教程中,我们将开始学习一个新的系列,这一次我们就来看看我们如何
使用粒子流,
FumeFX和Krakatoa
模拟射击等离子能量炮。
这部分教程中,我们创建基本场景和工作环境用流体和粒子。然后,我们将做一个简单的设置使PFlow模拟枪
“爆炸”
的能量球被发射出来。我们将使用
FumeFX
这个粒子系统模拟动态调整它的渲染。我们会调节各种参数,以获得良好的基本设置,可以用来动画和渲染预览。然后,我们将开始制作电浆球仿真,使用
FumeFX
球体并调整一些参数。在第2部分,我们将专注于这一领域的模拟。
In this video for 3ds max we’ll start working at a new Citizen series, and this time we’ll take a look at how we can simulate a Shooting plasma energy gun using Particle Flow, FumeFX and Krakatoa.
In this part of Shooting plasma energy series, we’ll start creating the basic scene environment to work on with fluids and particles. Then we’ll make a simple setup with PFlow to simulate gun “explosion” when the energy ball is coming out of the launcher. We’ll use this particle system as FumeFX source to simulate the dynamic and tweak it for rendering. We’ll work on various parameters to obtain a good basic setup that can be used in animation and for rendering previews. Then we’ll start working at the plasma ball simulation, using a sphere as FumeFX source and tweaking some parameter just to have the possibility to render a preview. In part 2 we’ll focus on this area of the simulation.
发布日期: 2013-9-2