CGCookie - Clothing Tut with Blender
CGCookie - Blender 布料教程
巧妙地雕刻衣物是相当有用的,
当它做得好的时候,很容易让人理解面料的类型,厚度等质感。
这是本教程的目的!
作为雕刻艺术“集合”的一部分,我们的目标是要回到雕刻的基本知识,
这意味着不谈拓扑,建模,纹理,索具,或动画 - 只是简单地雕刻。
由于面料的逻辑性质,一旦你有一个基本的了解的特点,你就可以开始预测其行为,并最终塑造面料而不用参考。
这是因为面料总是会被拉到一个全局的方向,如风力和重力的力量。
随后,它会皱 ,阻碍它的引力或风的影响。
这就是我要你从这次培训的技巧。
I trust that I’m not alone when I say that skillfully sculpted clothing is quite impressive to behold. When it’s done right it’s easy to understand the type of fabric, thickness, and flexibility. That’s the purpose of this tutorial! As part of the “Art of Sculpting” collection, the goal is to get back to the basics of sculpting and improve fundamentals. This means no talk of topology, modeling, textures, rigging, or animation – simply sculpting. Like every facet of a sculptor’s skill set, fabric and clothing requires plenty of practice and patience. The techniques in this video are designed to establish an understanding of fabric characteristics that can be applied to any fabric-sculpting task.
First I’ll show you how to observe clothing reference images so that you can interpret fabric behavior.
You will learn about the concept of “peaks and valleys” and why that’s so important to understanding and predicting clothing behavior.
See how brushes like Crease, Inflate, Pinch, and Grab are useful for sculpting fabrics.
Due to the logic nature of fabric, once you have a basic understanding of the characteristics you can begin to predict its behavior and eventually sculpt it believably without reference. This is because fabric will always be pulled in a global direction by forces like wind and gravity. Subsequently it will always wrinkle according to the object(s) that hinders its gravitational and/or windy tug. And that’s the skill that I want you to take from this training. So let’s sculpt some clothing!
发布日期: 2013-11-13