The Gnomon Workshop - Hard Surface Shading and Texturing
The Gnomon Workshop - 硬表面材质和纹理
在这张DVD尼尔介绍了他的
硬表面材质和纹理流程
。
该流程可以被应用到任何高分辨率模式,如真实感效果的工作,动画电影,或游戏的过场动画。
在DVD的第一部分,他讨论了参考收集。
接着他列出了所有的主要方法,它们的优点和缺点,以及创建模式,包括procedurals ,照片处理和手工绘画的方式。
本次讲座使用包括Adobe Photoshop ®和3D Studio Max,采用扫描线,巴西和Mental Ray的渲染器。
在第二部分中,他使用第一部分的理论和流程到3ds Max , Photoshop和巴西对2000多个对象的机器人角色和环境进行调节材质和纹理。
这个中级课程对于任何3D应用程序或渲染器都非常有用,并增加了许多新的技巧对于调节你的个人武器库。
In this DVD Neil introduces his pipeline for shading and texturing hard surface models. This pipeline can be applied to any high-res model, such as models for photoreal effects work, animated feature films, ride films or video game cinematics. In the first part of the DVD, he discusses reference gathering, how to make a visual details list, and common shaders. Next he outlines all of the major methods for placing patterns on your surface, their advantages and disadvantages, and ways of creating patterns, including procedurals, photo manipulation and hand painting. The lecture includes practical demos in Adobe Photoshop® and 3d Studio Max®, using the Scanline, Brazil and Mental Ray renderers. In the second part, he uses the theory and pipeline from part one to shade and texture a 2000+ object robot character and simple environment using 3ds Max, Photoshop and Brazil. With a focus on texturing thousands of objects fast and efficiently, this intermediate level course is useful for any 3d application or renderer and will add many new tricks to your personal arsenal.
发布日期: 2013-12-11