CG数据库 >> digitaltutors - 3ds Max汽车建模教程

digitaltutors - Automotive Modeling in 3ds Max

digitaltutors - 3ds Max汽车建模教程

了解生产流程,在3ds Max中建模汽车使用多边形, NURBS ,以及可用于电影,游戏,以及汽车设计的样条线为基础的技术。包含超过7.5个小时的实际项目培训。

Learn a production workflow to automotive modeling in  3ds Max and a multitude of Polygon, NURBS, and Spline-based techniques  that can be used for Film, Games, and Automotive Design. Contains over  7.5 hours of project-driven training. Popular highlights include:   Viewport Background Images;  Establishing Automotive Line Flow;   Creating Multiple Fitted Panels;  Redrawing Topology;  Adding Resolution  to Tighten Edges;  Adding Edge Loops with Connect Tool;  Edge Loop and  Ring Selections;  Converting Sub-object Selections;  Adding Geometry  with Bridge;  Cloning Geometry and Shapes;  Attaching and Detaching  Geometry;  Building Geometry with Splines;  Building Geometry with NURBS  Curves;  Mirroring Geometry;  Symmetry Modifier;  Converting Parametric  Geometry;  Previewing Smooth Geometry;  Creating Detail with Extrude  Tool;  Importing Adobe Illustrator Curves;  Creating and Adding  Realistic Materials;  Adding Bump Maps to Materials;  Creating UV  Layouts;  Creating Geometry with Primitives;  Changing Geometry Creation  Parameters;  Welding Vertices;  Creating Splines and Patches;   Edit/Delete Message Reply With Quote.

digitaltutors - 3ds Max汽车建模教程的图片1

发布日期: 2013-12-27