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digitaltutors - Painting Textures for Terrain in MARI

digitaltutors - 在MARI中绘制地形纹理

我们将深入到ARI的平面投影程序层和学习我们如何使用它为我们的地形绘制无缝平铺贴图。从这里我们将绘制我们的彩色贴图,包括沙滩,草地和植被,以及山顶积雪。我们还将学习如何使用遮罩,使我们的贴图更自然。

To get started, we will learn how to bring in our two pieces of geometry  and setup our MARI project. Next we will dive right into the Tri Planar  Projection procedural layer inside MARI and learn how we can use it to  lay down a foundation of tiled rock texture for our terrain. From here  we will begin to add various other layers of detail to our color map  including a sandy beach, grass and vegetation as well as snowcaps for  our mountains. We will also learn how we can use masks and mask stacks  to make our tiled procedurals feel a little more natural as they flow  together.

Throughout this course, we will being using a workflow that applies a  photographic base where we can through the use of MARI’s procedural  layers but we will also be doing a good deal of painting. To wrap this  course up, we will learn how we can use an adjustment stack to apply  multiple adjustment layers, each to specific areas of a single  procedural layer to give our vegetation a bit more variation in color.

After completing this course, you will have a good idea how MARI can be used to texture terrain for both games or film.

digitaltutors - 在MARI中绘制地形纹理的图片1

发布日期: 2013-12-27