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Eat3D Knald v1.0.0 Retail

Eat3D Knald v1.0.0 offline

Knald_v1.1.0_Customer_Beta

Knald Beta v110 20151207001 iND

Knald v1.1.0 Retail iND 20160124001

KnaldTech Knald v1.1.2 Win x64

Knald 1.2.0 Win

Knaldtech Knald v1.2.1 Win

Knald 1.2.1 noMAD

关于不能破解的问题:

需要打开防火墙,并把程序“Block the knald.exe from all outgoing connections in the windows advanced firewall”。

防火墙设置教程:

http://www.brighthub.com/computing/windows-platform/articles/128791.aspx

Knald是一个

基于GPU的、

超快的、从2D贴图生成用于3D软件的贴图的软件。

Knald可以生成法线贴图,衍生贴图,置换贴图,环境闭塞贴图,凹凸贴图在5秒钟之内。

当你载入一张现有的高度图,其他所有贴图都会立即自动生成。

一旦你整合你的源贴图,在Knald所有的控制都是实时的,这意味着你可以快速迭代和控制你的质地和感觉,而无需等待。

通过利用OpenCL™的力量, Knald是一个跨硬件平台的解决方案,因此并不限定于任何特定的GPU供应商。

(目前支持NVIDIA和AMD显卡)如果你的显卡支持的OpenCL ™ ,那么非常适合!

Knald is an ultra-fast GPU powered solution for generating “bake quality” textures from any 2D source texture.

How fast is ultra-fast?

Knald can generate a Normal, Derivative, Displacement/Height, Ambient  Occlusion, Concavity and Convexity maps in around 5 seconds on a modern  mid-range GPU. When loading an existing Heightmap directly, all other  maps are generated instantly and automatically.

Real-time?

Once you integrate your source texture, all the controls in Knald are  real-time, meaning that you can iterate quickly and control the exact  look & feel of your textures without waiting for your PC to bake and  catch up with you.

Multi-vendor GPU Support!

By harnessing the power of OpenCL™, Knald is a cross hardware  platform solution and therefore is not limited to any specific GPU  vendor. (nVidia and AMD cards currently supported) If your graphics card supports OpenCL™ then you are good to go!

What does Knald mean for artists?

Versatile work flow – Artists can import and work with Normal, Derivative, Heightmaps and photo-sourced textures.

All calculations & processing are performed in double/single precision floating point (float64/float32).

Pixel perfect 8, 16 and 32bit support – Our file I/O and image processing pipeline preserves your high precision data.

Best in class Heightmaps – Excellent quality, accurate height maps generated from a Normal/Derivative or photo-sourced texture.

Best in class real-time AO – Extremely high quality and clean results rivaling baked AO at 600+ rays.

Ultra fast results – Real time AO, Concavity and Convexity map generation adjustment means no more waiting for bakes.

Simultaneous map processing – See and adjust the results of all maps instantly.

Real time (scalable) tessellation in the 3D preview – See what your heightmap looks like before importing it into an engine.

Eat3D Knald的图片1

发布日期: 2014-10-18