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Gnomon Workshop - Global Illumination - Exteriors - V-Ray Lighting Techniques

Gnomon Workshop - 全局照明 - 室外- V-Ray 灯光技术

在这个教程中专注

V-Ray

全局照明技术,克里斯托弗·尼科尔斯讨论了室外照明的主题。

这张DVD涵盖了一般全局光照的原则,这是必不可少的对这种特殊形式的理解,

使用V-Ray作为渲染引擎在3ds Max环境中,而采用其他的GI渲染器也将受益于上述的概念技术。。。

In this lecture on the subject of Global Illumination lighting  techniques, Christopher Nichols discusses the subject of exterior  lighting. This DVD covers a general introduction to the principles of  Global Illumination, which are essential to the understanding of this  specialized form of lighting. While the series primarily uses V-Ray as  the render engine in a 3ds Max environment, those using other GI  renderers will also benefit from the conceptual techniques described.  From the general concepts of reflected specular and diffuse light, to  sky lights and image based lighting with HDRIs, Christopher shows how to  light scenes using real world lighting in a fully reflective  environment. He also demonstrates how to tackle the issues of animation  by finding the most optimal way to bake lighting for exterior sets. This  series is geared toward the CG artist that already has an intermediate  understanding of direct lighting and is making the transition to GI  lighting.

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发布日期: 2014-4-5