CG数据库 >> shlece - Architectural Interior Viz in Vray 3.0

shlece - Architectural Interior Viz in Vray 3.0

shlece - 用Vray 3.0制作建筑室内

本教程包含了超过7小时的视频。

难度级别:高级

主要使用的软件:ArchiCAD,3DS MAX,Marvelous Designer,MeshLab

渲染:V-Ray 3.0

后期制作:Photoshop

使用脚本自定义UI。

用Marvelous Designer建模所有沙发,沙发,枕头,椅子。

建模表,落地灯,花瓶,挂钟。使用V -ray fur 制作地毯。

使用ATREE免费脚本来创建花卉和植物。

使用V-Ray的置换来创建切口。

优化V-Ray的置换通过相机可见。

使用ArchiCAD的图纸在3ds Max里建模。

使用一些免费的脚本放置随机的书籍。

使用动画工具散布我们的模型对象。

使用石墨建模工具集。

使用V -ray混合材质来创建复杂的材料。

使用快速脚本交互观察复杂纹理的结果,而不需要完全渲染。

使用V -ray的双面材质创建半透明的对象。

创建磨损边缘,用V-Ray的置换和V -ray脏迹材质。

优化所有材质具。

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shlece - Architectural Interior Viz in Vray 3.0的图片1

This Tutorial includes over 7 hours of training.

Difficulty Level : Advanced

Main Software Used  in,

Modeling, Simulation : ArchiCAD, 3Ds Max, Marvelous Designer, MeshLab (free)

Rendering : V-ray 3.0

Post Production : Photoshop

The tutorial will cover,

In Modeling :

Customizing the UI using scripts.

Using Marvelous Designer to model every piece of resting furniture; all the couches , sofas, pillows, chair.

Spline modeling in conjunction with some modifiers , including ; tables, the floor lamp,  vases, wall clock.

Using V-ray fur for the floor carpet.

Using ATree free script to create flowers and plants.

Using V-ray displacement to create cutouts.

Optimizing V-ray displacement to areas that are seen through the camera for memory optimization.

Using  ArchiCAD  to model the building and refining in 3Ds Max.

Using some free scripts to place books in bookshelf randomly.

Using Animation tools to scatter objects on our models.

Using graphite modeling tool-set

In Shading :

Using V-ray blend to create complex materials .

Using quick scripts to interactively see the results of complex textures without the need of full rendering.

Using V-ray 2 sided to create translucency for objects.

Using worn out edges with the use of V-ray displacement and V-ray Dirt.

Optimizing all scene materials to have the best quality n the least rendering time.

Most of the materials in the scene are made of complicated shading networks

In Rendering:

Using V-ray 3.0′s new features that will help in rendering this scene faster and modifiable.

Get use of all different V-ray lights and how to optimize those and a  general lighting solution which will work in many interior scenes.

Rendering many different render passes including masks for all materials, separating lights, reflection, refraction and ….

In compositing:

Layering all our different passes together to achieve a result we want.

Changing the individual lights effect in our scene without the need to re-rendering.

Color correcting many of our elements with ease using the masks that we rendered out.

Adding extra texture to some objects and learn how to blend them nicely with the scene.

发布日期: 2014-5-3