CG数据库 >> 3DBuzz - Game Assets in 3ds Max Volume 1&2

3DBuzz - Game Assets in 3ds Max Volume 1

3DBuzz - Game Assets in 3ds Max Volume 2

3DBuzz - 在3ds Max创建游戏资源

In our opening series, we will look at two different methods of creating  modular game pieces. We will start by learning to create some of our  own textures to build our texture library, and creating a single texture  sheet for our assets. From there we will learn how to extract geometry  from our texture in our first method, and how to UV our geometry on our  texture in the second.

In the second Max series, we’ll look at creating game ready textures and  geometry for foliage. In the first half, we’ll be painting textures in  Photoshop, and then creating our assets to apply them to. From there  we’ll learn how to bake textures from high poly geometry in 3DS Max.  When we’re done, you’ll have a solid grounding, and an early start on  the hardest part of game environment creation.

3DBuzz - Game Assets in 3ds Max Volume 1&2的图片1

发布日期: 2014-6-16