FurryBall 4.6 For Maya Win64
FurryBall是第一个独特的可以在Maya中直接实现的实时GPU渲染 器,新的应用程序导出时间也大大缩短。背景虚化实时DoF、实时动态模糊及渲染动作矢量......FurryBall 适用Maya 的32位和64位版本,更迅速更给力。
Why use FurryBall?
Up to this date almost ALL GPU renderers have many technical problems and limitations (memory, texture limits, output size, quality, lack of features), FurryBall deals with all of these:
Up to 15x -100x faster than conventional CPU ray tracing
Much cheaper (15x-100x less rendering units than CPU)
Easy scalable (Multi GPU on single computer)
More artistic freedom (much faster results)
Less heating and electricity consumption (less rendering units)
Unbiased and Biased rendering
Unlimited output resolution
Hair and Fur
Displacement
NO precalculation
Unlimited number of textures
Unlimited number of lights
Raytraced Physically-based full global illumination ray tracing
and much more
Only one FurryBall license has the power to replace up-to 10-100computers with CPU renderer in your render-farm! FurryBall is FULLY GPU based renderer - not just CPU/GPU hybrid.
Stop wasting time and your money waiting for your render, work in real-time right now! You can switch between preview and final rendering simply by changing your preset. Do you want to see the dynamic behaviour of your character’s hair? Shake it! Do you need to change the amount of reflection or index of refraction? Change it in real-time! Do you want to render into layers? Just make your choice...
发布日期: 2014-8-15