Gumroad - Real-Time Creation For Games Production by Chung Kan
3+ Hours | Video: h264, yuv420p, 1364x1052, 15.00 fps | Audio: aac, 44100 Hz, stereo | 3.12 GB
Genre: eLearning | Language: English | Project files Included
Real-Time Creation For Games Production
In this tutorial you will learn how to create a low poly real-time asset with modeling & UV techniques that are used in a professional production environment. You will also learn how to bake proper lighting/normal maps along with further map refinement with CrazyBump and Photoshop.
A working knowledge of 3dsmax and Maya is preferred but these principles & techniques can also be applied to other 3D modeling packages.
Topics Covered:
Low Poly Modeling with Maya
UV creation with Zbrush/3dsMax
Map Baking with 3dsMax
CrazyBump Map Extractions
Map Refinement with Photoshop
Real-Time Previewing in 3dsMax Viewport
Includes:
3 Video Files
OBJ file format of the Final Low Poly Mesh
OBJ file format of the Final High Poly Mesh
TGA file format of the Normal Map
TGA file format of the Diffuse Lighting Map
Duration: 3hr video MP4 format with audio commentary in English
Gumroad-实时创作游戏生产涌,菅直人
3 + 小时 |视频: h264、 yuv420p,1364 x 1052,15.00 fps |音频: aac 44100hz,立体声 |3.12 GB
类型: 电子学习 |语言: 英语 |项目文件包含
游戏生产的实时创造
在本教程中,您将学习如何创建低模实时资产与建模 & 专业生产环境中使用的 UV 技术。您还将学习如何烤以及进一步 map 细化 CrazyBump 与 Photoshop 的适当照明/法线贴图。
3dsmax 和玛雅人的知识是首选,但这些原则与技术可还应用于其他 3D 建模包。
涵盖的主题:
低多边形建模与玛雅人
UV 创作与 Zbrush/3dsMax
烘烤用 3dsMax 的地图
CrazyBump 地图提取
与 Photoshop 的 map 细化
实时在 3dsMax 视区中预览
包括:
3 个视频文件
OBJ 文件格式的最后低聚网格
OBJ 文件格式的最后高聚网格
TGA 文件格式的法线映射
TGA 文件格式的漫射照明贴图
持续时间: 3 小时视频 MP4 格式与英语评论音轨