CG数据库 >> Digital Tutors - Referencing Nature for Unique Creature Creation in ZBrush

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Digital Tutors - Referencing Nature for Unique Creature Creation in ZBrush

English | .MP4 | aac, 44100 Hz, stereo | h264, yuv420p, 1280x720, 15.00 fps(r) | 2.09GB

Genre: E-learning

Throughout these lessons we'll explore the principles of realistic creature creation using nature and real animals as our reference base. Each decision we make on our creature will reflect real world attributes, and take into account many characteristics of real animals and their unique functions.

We'll delve into a new way of thinking about creature concepts and sculpting, utilizing a host of advanced to moderately advanced techniques help our form along. In the end you’ll be able to process any creature you need to produce, even if you’ve has never attempted a creature before.

This tutorial does assume some knowledge of ZBrush, and human anatomy is present. This tutorial is also designed as a companion tutorial to whatever piece you’re currently working on, and can help not only push your designs further than you thought possible, but also introduce a new and professional way of thinking about creatures, animals and design.

数字家教-引用性质在 ZBrush 的独特生物创造

英语 |。MP4 |aac 44100hz,立体声 |h264,yuv420p,1280 x 720,15.00 fps(r) |2.09 GB

类型: 电子学习

整个这些经验教训中,我们将探索现实生物创造使用自然和真实的动物作为我们的参考基准的原则。我们对我们的动物的每个决策将反映现实世界的属性,并考虑到许多特点的真正的动物和其独特的功能。

我们将深入研究新的关于生物概念的思维方式和雕刻,利用主机到适度超前先进的技术帮助我们形成沿。最后你会能够处理任何生物,你需要产生,即使你未曾试过之前的生物。

本教程假定 ZBrush,一些知识和人体解剖学是本。本教程还旨在作为教程的无论什么您正在研究,并可帮助不仅超过你以为可能,进一步推动你的设计,还引入新的和专业的方式思考的生物,动物和设计。