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Model a High Res Camera with Maya and Present it in Keyshot
MP4 | Video: 1280x720 | 60 kbps | 44 KHz | Duration: 5 Hours | 1.94 GB
Genre: eLearning | Language: English
Learn to model a high resolution asset for games or film - and setup materials in Keyshot for presentation.
In this series, we'll look at creating a high-resolution camera for insertion into a full-page advertisement. We'll be creating the camera using a variety of methods to model each piece of the equipment. We want the camera to have enough resolution and details that when it's lit within Keyshot (once we drop the camera into our scene), every detail will stand out perfectly for our full-page ad. We'll then take the final renders and drop them into Photoshop to composite them into the full-page ad and add any final special effects.
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.
What are the requirements?
Autodesk's Maya
A solid understanding of 3d modeling with Maya and a comprehensive understanding Maya's interface
What am I going to get from this course?
Over 23 lectures and 4.5 hours of content!
Model a High Resolution Camera with Maya
Improve your Sub-D modeling with a Complex Mesh
What is the target audience?
Intermediate-to-Advanced 3d Artists
模型与玛雅人高 Res 摄像机,并呈现快捷键
MP4 |视频: 1280 x 720 |60 kbps |44 kHz |持续时间: 5 小时 |1.94 GB
类型: 电子学习 |语言: 英语
学习模型用于游戏或电影-高分辨率资产和安装材料在快捷键中的演示文稿。
在这个系列中,我们会看看创建高分辨率的摄像机用于插入一整页的广告。我们将创建使用各种方法来模拟每一件设备的相机。我们希望有摄像头,有足够的分辨率和细节,当它点燃内快捷键(一旦我们放到我们现场的摄像机),每一个细节,将完美地站出来我们整页的广告。我们会最终渲染然后把放到 Photoshop 对复合材料他们入整页的广告,并添加任何最后的特别效果。
(学生 — — 请看第 1 款下/讲座 1 下载源文件与课程相关联)。
更多关于教练:
Stephen 井是人物、 道具、 车辆、 武器和环境专家的 3D 建模者和已创建两个高和低多边形资产为游戏制作。他有 20 多年的经验在创建各种游戏资产为几个不同的流派 (奇幻、 科幻、实战、 超级英雄、 恐怖等) 使用 3ds Max、 玛雅人、 Photoshop、ZBrush,Mudbox,Topogun 和 xNormal。作为热情的教师,他喜欢创建视频教程上种类繁多的课程以帮助学生更好的他们的技能。
要求是什么?
欧特克的玛雅
三维建模与玛雅和全面理解玛雅接口坚实的理解
我打算从这门课程获得什么?
超过 23 讲座和 4.5 个小时的内容!
模型与玛雅人的高分辨率相机
提高你细分建模与复杂网格
目标受众是什么?
中级到高级的 3d 艺术家