CG数据库 >> Introduction to Knald for Materials and Texturing in 3d

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Introduction to Knald for Materials and Texturing in 3d

MP4 | Video: 1280x720 | 63 kbps | 44 KHz | Duration: 3 Hours | 725 MB

Genre: eLearning | Language: English

Unleash the power of this map-generating software for normal maps, displacement, cavity maps, AO, and more!

In this series, we're going to delve into Knald - a new map-generating program for creating normals, displacement, cavity, ambient occlusion and more. We'll start by examining the interface thoroughly, going through the different panels before jumping into the real magic behind Knald. We'll examine importing several images to use as our base for generating all the different types of maps as well as examining the 'integrator' controls for varying the intensity, scale and more. We'll be able to view and review each of these maps in the 3D Preview panel on our custom models to make sure we have the look we need. We'll then examine the effects the maps on layers in Photoshop to see what effects we can emphasize as needed before applying the final maps in the 3D program of our choice.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

What are the requirements?

A copy of the Knald software

Photoshop or a similar image-editing software

What am I going to get from this course?

Over 11 lectures and 2 hours of content!

Learn to use Knald for creating high quality maps used in game and film

Learn to create the majority of maps used in creating a creature head exclusively within Knald

What is the target audience?

This course is not intended for beginners, as a strong knowledge of 3d principles is mandatory

Experienced 3d artists looking to improve their workflow who already understand technical principles and terms when creating 3d art

Knald 为材料和纹理在 3d 简介

MP4 |视频: 1280 x 720 |63 kbps |44 kHz |持续时间: 3 小时 |725 MB

类型: 电子学习 |语言: 英语

释放此地图生成软件的法线贴图、 位移、 腔地图、 AO,和更多的力量!

在这个系列中,我们要深入研究 Knald-用于创建法线、 位移、 腔、 环境闭塞和更多的新地图生成程序。我们先来仔细的界面,直接跳到后面 Knald 真正的魔法之前经历的不同面板。我们会检查导入几个图像来作为我们的基地用于生成所有不同类型的地图,以及审查 '集成商控件的不同强度,规模和更多。我们将能够查看和检查每个在我们自定义的模型,以确保让我们看的看我们需要在 3D 面板中预览这些地图。然后,我们将研究影响图在 Photoshop 看到什么效果,我们可以强调根据需要在应用中我们选择的 3D 程序的最终映射之前中的图层上。

(学生 — — 请看第 1 款下/讲座 1 下载源文件与课程相关联)。

更多关于教练:

Stephen 井是人物、 道具、 车辆、 武器和环境专家的 3D 建模者和已创建两个高和低多边形资产为游戏制作。他有 20 多年的经验在创建各种游戏资产为几个不同的流派 (奇幻、 科幻、实战、 超级英雄、 恐怖等) 使用 3ds Max、 玛雅人、 Photoshop、ZBrush,Mudbox,Topogun 和 xNormal。作为热情的教师,他喜欢创建视频教程上种类繁多的课程以帮助学生更好的他们的技能。

要求是什么?

Knald 软件的一个副本

Photoshop 或类似的图像编辑软件

我打算从这门课程获得什么?

超过 11 讲座和 2 小时的内容!

学会使用 Knald 来创建在游戏和电影所使用的高质量地图

了解如何创建的大多数地图用于创建仅在 Knald 内的生物头

目标受众是什么?

本课程不是对初学者准备,如 3d 原则强知识是强制性的

经验丰富的 3d 艺术家寻求改善他们的工作流程已经懂得技术的原理和术语创建 3d 艺术时