CG数据库 >> Udemy – Game Physics – Extend Unity 3D’s Physics Engine in C# Code

Udemy – Game Physics – Extend Unity 3D’s Physics Engine in C# Code的图片1

Info:

Learn to build your own game physics engine. By the end of this mini-course course you will have gained confidence in translating theories of physics into working game code.

I will be teaching using Unity 3D free as the example game engine. I expect you to have some experience with both Unity 3D, and C# before starting this course. If you don’t then check out my Complete Unity Developer course.

Why would you take this course?

To understand game physics better.

Practice creating your own physics components.

Improve your knowldge of Newtons Laws of Motion.

There is a thriving community, and we will be providing our usual world-class support that our students have come to expect.

See you in there!

What are the requirements?

You need to be comfortable with

Unity3D

You need to be comfortable with C# scripting.

You should be able solve basic algebra equations.

What am I going to get from this course?

Over 49 lectures and 6 hours of content!

Translate new laws of physics to code.

Understand how game engine physics works.

Extend the capabilities of Unity 3Ds physics engine.

Transfer this knowledge to other game engines.

What is the target audience?

This course is ideal for you if you’re running into the limits of your game engine’s physics.

If you are not confident in how your game engine’s physics works “under the hood”, this course will give you that insight.

This course is probably not for you if you’re a physics PhD, who is already confident in coding!

信息:

学习如何建立您自己的游戏物理引擎。本课程末尾的微型课程,您将获得翻译成工作游戏代码的物理理论的信心。

我将教学作为示例游戏引擎使用统一的

Unity3D

自由

希望

统一

3D

C#

开始

过程

之前

一些

经验

如果

然后

查阅

完整

统一

开发

课程

你为什么会这样呢?

为了更好地理解游戏物理。

实践创建您自己的物理组件。

提高你的牛顿运动定律的知识。

还有一个繁荣的社区,我们将提供我们平常的世界一流的支持,我们的学生都能听到。

看到你在那里!

要求是什么?

你必须要舒适与统一的 3D

你必须要舒适与 C# 脚本。

你应该能解决基本的代数方程组。

我打算从这门课程获得什么?

超过 49 讲座和 6 个小时的内容!

翻译新的代码的物理定律。

了解如何游戏引擎物理工程。

扩展统一 3Ds 物理引擎的功能。

知识转移到其他游戏的引擎。

目标受众是什么?

本课程是物理的您理想的选择,如果你遇到的您的游戏引擎限制。

如果你不是在您的游戏引擎的物理"引擎盖下"的工作有信心,这当然会给你这种见解。

本课程是可能不适合你,如果你是物理学博士,是已经编码的信心!