CG数据库 >> CG Cookie – Creating a Stat Tracking Inventory System

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CG Cookie – Creating a Stat Tracking Inventory System

.MP4 | Audio: aac, 44100 Hz, stereo | Video: h264, yuv420p, 960×540, 30.00 fps | 538 MB

Genre: eLearning | English | Project Files Included

Info:

Learn how to use world space UI elements, animations and C# to create a bullet bar tracker

In this tutorial series we’ll be going over how to create a stat tracking weapon that uses UI elements to display things such as ammo and health status in real time. We’ll be combining this with animations, scripting and some images to create a unique weapon system. You’ll need to use Unity 4.6 as we’ll be using the “world space” UI to place text and images directly onto our weapon.

*How to use a world space canvas onto a moving game object

*Using Mecanim and animation events to call a function at a specific time

*Creating text elements that update their values based on C# scripts

*Using GetComponent to grab components from other game objects and change their values

*Animating a UI mask with a script using a scrollbar and an image

*How to create a simple pickup object that can add or subtract values such as ammo

*and health

CG 饼干 — — 创建一个跟踪库存系统的统计

.MP4 |音频: aac 44100hz,立体声 |视频: h264、 yuv420p,960 × 540,30.00 fps|538 MB

类型: 电子学习 |英语 |包括的项目文件

信息:

了解如何使用世界空间 UI 元素、 动画和 C# 创建一个项目符号栏追踪器

在本系列教程中,我们都将在如何创建使用 UI 元素来显示弹药和健康状况的东西在真正的时间统计跟踪武器。我们会将这种结合与动画、 脚本和一些图像以创建一种独特的武器系统。您需要使用统一 4.6,如我们将会用"世界空间"UI 来放置文本和图像直接到我们的武器。

* 如何使用游戏物体上的世界空间画布

* 使用 Mecanim 和动画事件来调用一个函数在特定的时间

* 创建更新它们的值基于 C# 脚本的文本元素

* 使用则抓取组件从其他游戏的对象,并更改它们的值

* 使用滚动条和图像脚本对 UI 掩码进行动画处理

* 如何创建一个简单的拾取对象,可以添加或减去值如弹药

* 与健康