CG数据库 >> VRay_Adv_3.20.03_for_3dsMax2014-2016(64bit)中英切换

New V-Ray 3.2 for 3ds Max / Design Now Available:

New Features & Updates:

Fully compatible with 3ds Max 2016, V-Ray 3.2 introduces VR rendering capabilities and multiple V-Ray RT GPU enhancements. V-Ray 3.2 for 3ds Max also includes improved volume rendering, distributed rendering, and global illumination.

New VR Cameras

With our two new VR camera types, you can now render stereo cube maps and spherical stereo images. Output your V-Ray scenes to popular VR formats like Oculus Rift and Samsung Gear VR quickly and easily.

New V-Ray RT GPU Features

V-Ray 3.2 for 3ds Max includes a faster and more powerful V-Ray RT GPU.

V-Ray RT GPU supports:

QMC sampling using NVIDIA CUDA (resolves noise faster)

Displacement

Anisotropic highlights

Composite map

Output curves

Texture baking

UDIM support (MARI)

Volume Rendering

New V-Ray Volume Grid adds support for OpenVDB, Field3D, and Phoenix FD volume grid formats. This allows you to import and render data from popular effects applications like Houdini and FumeFX.

Distributed Rendering

Add or remove distributed rendering nodes on the fly

Global Illumination

Updated Light Cache algorithm removes light leaks and improves animation

Geometry

New preview types for proxy objects – includes mesh simplification for optimized proxy display

Faster rendering of hair and fur

Intel Embree support for 3ds Max Hair & Fur and V-Ray Fur

3ds Max 2016

Full support for new Physical Camera – co-developed with 3ds Max team

Support for new Physical Camera Exposure Control

V-Ray Lens Analysis Utility adds support for the 3ds Max Physical Camera

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V-Ray 3.2 for 3ds Max is the most complete lighting, shading and rendering  toolkit on the market, making speed and simplicity accessible to all artists.  The latest version delivers a powerful feature set, technical advances and  support for open source technologies.

New in V-Ray 3.2 for 3ds  Max:

Simplified User  Interface

V-Ray 3.2 introduces a simplified User Interface and  includes 3 modes: Basic, Advanced, and Expert. Modes can be toggled at any time  to reveal additional controls. The default, Basic mode is designed to meet the  needs of most artists’ daily production work.

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Probabilistic Lights

Increases the speed of scenes with a high number of lights. Probabilistic Light Sampling reduces the number of lights evaluated at render time.

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System requirements

A computer with 64-bit Autodesk® 3ds Max® or 3ds Max Design ® versions 2011 or later;

Microsoft Windows 8 Pro 64, Microsoft Windows 7 Professional x64, Microsoft Windows Vista Business x64 (SP2 or higher), Microsoft Windows XP Professional x64 (SP3 or higher);

Intel® Pentium® 4 (64bit) or equivalent AMD® 64 processor with SSE2 technology or newer;

4 GB RAM (8 GB or higher recommended).