New V-Ray 3.2 for 3ds Max / Design Now Available:
New Features & Updates:
Fully compatible with 3ds Max 2016, V-Ray 3.2 introduces VR rendering capabilities and multiple V-Ray RT GPU enhancements. V-Ray 3.2 for 3ds Max also includes improved volume rendering, distributed rendering, and global illumination.
New VR Cameras
With our two new VR camera types, you can now render stereo cube maps and spherical stereo images. Output your V-Ray scenes to popular VR formats like Oculus Rift and Samsung Gear VR quickly and easily.
New V-Ray RT GPU Features
V-Ray 3.2 for 3ds Max includes a faster and more powerful V-Ray RT GPU.
V-Ray RT GPU supports:
QMC sampling using NVIDIA CUDA (resolves noise faster)
Displacement
Anisotropic highlights
Composite map
Output curves
Texture baking
UDIM support (MARI)
Volume Rendering
New V-Ray Volume Grid adds support for OpenVDB, Field3D, and Phoenix FD volume grid formats. This allows you to import and render data from popular effects applications like Houdini and FumeFX.
Distributed Rendering
Add or remove distributed rendering nodes on the fly
Global Illumination
Updated Light Cache algorithm removes light leaks and improves animation
Geometry
New preview types for proxy objects – includes mesh simplification for optimized proxy display
Faster rendering of hair and fur
Intel Embree support for 3ds Max Hair & Fur and V-Ray Fur
3ds Max 2016
Full support for new Physical Camera – co-developed with 3ds Max team
Support for new Physical Camera Exposure Control
V-Ray Lens Analysis Utility adds support for the 3ds Max Physical Camera
V-Ray 3.2 for 3ds Max is the most complete lighting, shading and rendering toolkit on the market, making speed and simplicity accessible to all artists. The latest version delivers a powerful feature set, technical advances and support for open source technologies.
New in V-Ray 3.2 for 3ds Max:
Simplified User Interface
V-Ray 3.2 introduces a simplified User Interface and includes 3 modes: Basic, Advanced, and Expert. Modes can be toggled at any time to reveal additional controls. The default, Basic mode is designed to meet the needs of most artists’ daily production work.
Probabilistic Lights
Increases the speed of scenes with a high number of lights. Probabilistic Light Sampling reduces the number of lights evaluated at render time.
System requirements
A computer with 64-bit Autodesk® 3ds Max® or 3ds Max Design ® versions 2011 or later;
Microsoft Windows 8 Pro 64, Microsoft Windows 7 Professional x64, Microsoft Windows Vista Business x64 (SP2 or higher), Microsoft Windows XP Professional x64 (SP3 or higher);
Intel® Pentium® 4 (64bit) or equivalent AMD® 64 processor with SSE2 technology or newer;
4 GB RAM (8 GB or higher recommended).