Learn how to use the extensive range of tools in 3ds Max to render out elements for compositing. In this course, Joel Bradley shows how to break a project down into manageable pieces with
3dsmax
€™s Render Elements feature and manage the render passes with the State Set tools. He explores this pipeline via three mini projects that take a shot from breakdown to final composite. First, he sets up and renders the elements in 3ds Max. Second, he “pre-composites†and outputs the files using the Compositor Link panel. Finally, Joel jumps into After Effects, where he adds post-production effects such as per-object color corrections, reflections and refractions, atmospheric haze, and motion blur.
了解如何使用广泛的工具在 3ds Max 来渲染出合成元素。在此过程中,Joel Bradley 演示如何将一个项目分解成小块与
3dsmax
€ ™ s 渲染元素特征和管理呈现传递与状态设置工具。他通过拍摄从崩溃到最终复合材料的三个迷你项目探索这条管线。首先,他设置和呈现的元素在3ds Max。第二、 他 â €œpre composites†和输出文件使用排序链接面板。最后,Joel跳进效果后,在那里他添加每个对象颜色校正、 反射和折射,大气的阴霾,等后期制作效果和运动模糊。