UVW mapping allows you to take a mathematical, coordinate-based approach to mapping 2D textures to irregular 3D objects in 3ds Max. The tools might seem complex, but this course will help you master them and put UVW mapping to work in your own projects. Author Joel Bradley starts with the basics—defining UVW space and coordinates—and introduces the UVW Map modifier, the key to applying map coordinates and adjusting map placement. From there he looks at the source wrapping options in the bitmap and procedural map nodes, and at the differences when mapping to static and animated meshes. Chapter three covers the powerful Unwrap UVW modifier and its selection, peel-, and pelt-mapping tools. The course concludes with an overview of the options in the Edit UVW window.
Topics include:
What are UVW coordinates?
Understanding UVW space
Autogenerating coordinates
Using map channels
Working with the World XYZ and Object XYZ systems
Peel and pelt mapping
Reshaping UV elements
Relaxing UVs
Rendering out a UV template
UVW 贴图允许您采取数学、 基于坐标的方法来将 2D 纹理映射到不规则三维对象在 3ds Max。工具可能看上去有些复杂,但这门课程将帮助您掌握它们,并把 UVW 贴图在您自己的项目工作。作者 Joel Bradley basicsâ€"定义 UVW 空间和 coordinatesâ€"入手,并介绍了UVW 贴图修饰符,关键应用地图坐标和调整地图位置。从那里他看起来在环绕选项中的位图和程序的站点地图节点的来源和差异时映射到静态和动态的网格。第三部分包括强大的横跨修饰符和其选择、 皮和毛皮映射工具。课程的最后编辑 UVW 窗口中的选项的概述。
主题包括:
UVW 坐标是什么?
理解 UVW 空间
自动生成坐标
使用地图的渠道
与世界 XYZ 和对象 XYZ 系统工作
皮和毛皮映射
重塑 UV 元素
轻松的乌布苏
呈现出 UV 模板