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Gnomon WorkShop Environment Creation For Production [Tutorial]

Tim Jones | 2.6GB | For

3dsmax

In this DVD, Tim takes you through the entire process of creating an environment with 3ds Max starting with the analysis of reference photographs and determining real world object dimensions, all the way through the 3D modeling and texturing pipeline. Tim will teach you how to spot the visual cues that will allow you to quickly and accurately determine dimensions from set photographs. You will also learn how to build quick layout files for modeling and animation and how to model and texture an entire environment from photographic reference. Many artistic and technical challenges are addressed such as understanding perspective, modeling architecture, tile roofs, stone pathways as well as decay and general destruction.

Tim Jones is a CG Supervisor specializing in environment modeling, lighting and compositing for a wide variety of projects ranging from game cinematics and ride films to television commercials and film. He received duel degrees in the fields of architecture and illustration from Lawrence Tech. After several years doing freelance and working for an architecture visualization firm he has made the switch to entertainment and is now working for Blur Studio. Tim's work can be seen in game cinematics and commercials such as Warhammer 40K, Hellgate: London, Ghost Recon 3, X-Men Legends 2 and Call of Duty: Finest Hour.

Topics Covered:

Understanding Perspective

Layout Modeling

Preplanning

Environment Modeling

UV Mapping

Texture Painting

Modeling Destruction

CHAPTERS

01: Understanding Perspective

02: Layout

03: Pre-planning your Modeling Approach

04: Modeling

05: UV Mapping

06: Texture Painting

07: Modeling Destruction

[教程] 生产 gnomon 车间环境创设

蒂姆 · 琼斯 |2.6 GB |为: 3ds 最大

在这张 DVD,蒂姆会带你通过创造一种环境与

3dsmax

入手的参考照片和确定现实世界对象的尺寸,一路通过 3D 建模和贴图管道分析的整个过程。蒂姆将教你如何识别的视觉线索在使您可以快速、 准确地确定尺寸从设定好的照片。您还将了解如何构建快速布局文件进行建模和动画以及如何建模和纹理从参考照片的整个环境。很多的艺术和技术挑战被处理例如理解角度来看,建模体系结构、 瓦屋顶、 石通路,以及衰变和一般破坏。

蒂姆 · 琼斯是专业从事环境建模、 照明及合成为各种各样的项目,从游戏的过场动画和乘坐电影电视广告和电影的 CG 主管。他在建筑和例证从劳伦斯科技领域内学位决斗。做自由职业者,为他向娱乐了开关,现在是一个建筑可视化公司工作几年后为模糊的工作室工作。蒂姆的工作可以看到在游戏的过场动画和广告如战锤 40k,地狱之门: 伦敦、 鬼侦察 3、 X 战警传奇2 和使命召唤: 决胜时刻。

涵盖的主题:

理解角度来看

布局建模

预案

环境建模

UV 映射

纹理绘画

建模的破坏

章节

01: 理解角度来看

02: 布局

03: 预先规划你建模方法

04: 建模

05: UV 映射

06: 纹理绘画

07: 建模破坏