CG数据库 >> Digital Tutors - Exterior-Rendering-Techniques-with-mental-ray-and-3ds-Max

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Digital Tutors Exterior Rendering Techniques With Mental Ray And 3ds Max | 514.09 MB

In the series of lessons, we will explore the various tools, techniques, and procedures that we can use when lighting an outdoor scene in 3ds Max. We will begin the tutorial by learning how to set up a realistic outdoor illumination source, and how to simulate physically-accurate light behavior within our scene.

We will then discuss the importance of incorporating a proper linear workflow into our pipeline, which includes using gamma-correction on our textures and materials within 3ds Max. We will also see how we can use a post application like Photoshop to add some finishing touches to our final render with a minimal amount of effort. By the time you complete this tutorial, you will be much better prepared to overcome many of the common challenges faces when rendering an outdoor environment in 3ds Max.

9 Lessons

1. Introduction and project overview

2. Placing the sun light into our scene

3. Enabling gamma correction in our exterior scene

4. Adding materials to our exterior scene

5. Color correcting our materials in 3ds Max

6. Changing the sky background in 3ds Max

7. Outputting final exterior render from

3dsmax

8. Using

Photoshop

to age our rendered scene

9. Adding final enhancements to our exterior render

数字家教外部渲染技术和心理的光线和 3ds 最大 |514.09 MB

在系列的经验教训,我们将探讨各种工具、 技术和程序,我们可以使用当照明室外场景在 3dsMax。我们将开始本教程学习如何建立现实的室外照明源,以及如何模拟物理精确光的行为,在我们的场景中。

然后,我们将讨论的一个适当的线性工作流程纳入我们的管道,其中包括使用伽玛校正我们的纹理和材料内 3ds 上重要性最大。我们还将看到如何使用像 Photoshop 后期应用中添加一些最后的润色我们决赛呈现与最少量的努力。完成本教程的时候,你将更好地准备克服很多的所面临的共同挑战时呈现室外环境在 3ds Max。

9 个课

1.介绍和项目概述

2.置于太阳光我们的场景

3.使我们外部的场景中的伽玛校正

4.添加材料到我们外部的场景

5.颜色纠正我们的材料在 3ds Max

6.改变天空背景在 3ds Max

7.输出最终外部渲染从

3dsmax

8.利用

Photoshop

年龄我们渲染的场景

9.添加最后的增强到我们外部的渲染