Simply Lightwave – Bullet Dynamics in LightWave 11.6 – Volume 5
Info:
In the fifth and final part of our Bullet Dynamics series we create the shot with the gun firing the bullet out the front and the shell popping out the side with sparks, dust and smoke. After animating the gun with morph targets and glow, we delve into LightWave’s particle FX for the bullet trail, before rendering and compositing together all the shots for the final sequence. This is a five part series where we take a project-based approach, by creating a sequence of four shots based on storyboards. We look at features of the Bullet dynamics system with rigid body dynamics, parts body dynamics and cloth, and how to control these types to get the desired effects, as well as rendering options with multiple passes for the final compositing. Scene files are provided, so the parts can be watched independently of each other.
只是 — — 在光波 11.6 子弹动力学 — — 光波卷 5
信息:
在我们的项目符号动力学系列的第五次也是最后一部分我们创建射击用枪射击前后壳冒出来的一侧取出子弹火花、 灰尘和烟。动画与变形目标和辉光枪后, 我们深入光波的粒子 FX 为子弹小道之前渲染以及合成, 在一起最后序列的所有镜头。这是一个五个部分的系列在哪里我们采取一种基于项目的方法,通过创建一个序列基于演示图板的四枪。我们看看子弹动力学系统的特点与刚体动力学、 部分体动力学和布,以及如何控制这些类型,最后合成得到预期的效果,以及与多个传递渲染选项。场景文件提供,所以部件可以彼此独立地看着。