CG数据库 >> SimplyLightWave – Bullet Dynamics in LightWave 11.6 – Volume 4 Cloth Simulations

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SimplyLightWave – Bullet Dynamics in LightWave 11.6 – Volume 4 Cloth Simulations

Info:

In the fourth part of our Bullet Dynamics series we create a shot where the bullet enters the shirt cloth and the bleeding starts. For this we set up a multi-stage simulation, first with the bullet hitting, followed by the cloth tearing and folding. Here you’ll learn to time multiple simulations within the same shot and create your own cloth simulations in LightWave. This is a five part series where we take a project-based approach, by creating a sequence of four shots based on storyboards. We look at features of the Bullet dynamics system with rigid body dynamics, parts body dynamics and cloth, and how to control these types to get the desired effects, as well as rendering options with multiple passes for the final compositing. Scene files are provided, so the parts can be watched independently of each other.

SimplyLightWave — — 项目符号动力学的光波 11.6 — — 第 4 卷布模拟

信息:

在我们的项目符号动力学系列第四部分我们创造的投篮的子弹进入衬衫布出血开始。为此我们建立了多级仿真,首先与子弹击中,紧随其后布撕裂和折叠。在这里,您将学习时间在同一镜头内的多个模拟并在光波导中创建您自己的布料模拟。这是一个五个部分的系列在哪里我们采取一种基于项目的方法,通过创建一个序列基于演示图板的四枪。我们看看子弹动力学系统的特点与刚体动力学、 部分体动力学和布,以及如何控制这些类型,最后合成得到预期的效果,以及与多个传递渲染选项。场景文件提供,所以部件可以彼此独立地看着。