CG数据库 >> Lynda – Rigging a Cartoon Character in Maya

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Intermediate | 2h 34m | 634 MB | Project Files | Software used: Maya 2016

Title: Lynda – Rigging a Cartoon Character in Maya

Info: Cartoon characters are known for their exaggerated movement, often created by squashing and stretching the character. In this course, George Maestri shows how to add cartoony squash and stretch to a rig in Maya. He shows how to use Maya’s rigging tools to create stretchy joints, flexible torsos, and exaggerated facial expressions. Follow along to learn how to replicate these techniques and bring your own characters to life.

中间体 |2 h 34 m |634 MB |项目文件 |使用软件: 玛雅 2016年

标题: 琳达 — — 操纵在玛雅人的卡通人物

信息: 卡通人物以其夸张的动作,通常由挤压和拉伸特征而著称。在此过程中,乔治宝塔演示如何添加卡通壁球和延伸到钻机在玛雅人。他演示如何使用玛雅的索具工具来创建伸缩接头、 灵活的躯干和夸张的面部表情。跟随我们,学习如何复制这些技术,并给生活带来自己的字符。