CG数据库 >> 3ds max 2009角色绑定教程Digital Tutors Introduction To Rigging In 3dsmax

3ds max 2009角色绑定教程Digital Tutors Introduction To Rigging In 3dsmax的图片1

2张DVD集合完整版本

3个多小时的教程培训将学习到以下内容

Reference Coordinate System

Choosing an Axis Order for Control Objects

Custom Toolbars

Customizing Quad Menus

Layers

Expressions

Wired Parameters

Forward Kinematics vs. Inverse Kinematics

List Controllers

Position Constraint

LookAt Constraint

Orientation Constraint

Link Constraint

Control Objects

Control Object Reservoir

Bone Tools

Mirroring Bones

Scaling Bones

The IK Solvers of

3dsmax

Creating an FK Spline Rig

IK FK Snapping

Skin Modifier

Morpher Modifier

Skin Morph Modifier

Skin Wrap Modifier

Rigging Techniques

Custom Parameters

Smooth and Rigid Skinning

Painting Weights

Weight Tool and Weight Table

Mirroring Envelopes

Exporting Envelopes

Angle Deformers

Quick and Easy Muscles with Bones

Selection Sets

Lesson Outline:

1. Introduction 1:14

2. Establishing naming conventions 6:47

3. Linking objects to create parent/child hierarchies 7:44

4. Creating bones in Max 7:02

5. Editing bones in Max 9:32

6. Working with a bone's fin adjustment tools 10:22

7. Utilizing the HI IK and Limb IK Solver 8:13

8. Rigging with the Spline IK Solver and creating IK Solvers 9:19

9. Building bones for the leg and connecting an IK Solver 5:48

10. Setting up control objects in the leg rig 7:12

11. Working with Max's Position and Orientation Constraint 9:15

12. Utilizing the LookAt Constraint 7:47

13. Rigging with the Link Constraint to avoid bone skewing 3:05

14. Rigging with Groups 5:03

15. Customizing Max's user interface 5:15

16. Wiring Parameters to control parameter values 5:06

17. Working with Expressions 8:27

18. Choosing a suitable Axis Order for control objects 3:07

19. Using Layers to organize your scene 9:47

20. Deforming a mesh with bones via the Skin modifier 7:55

21. Fine-tuning envelope deformations with the Weight Table 7:59

22. Editing envelopes with the Paint Weights Tool 7:46

23. Mirroring weights to save time 4:33

24. Exporting and importing envelope data 3:11

25. Using Max's Bulge Angle Deformer to correct deformations 5:09

26. Exploring the Skin Morph modifier 10:06

27. Rigging for lip-sync animation with the Morpher modifier 13:48

28. Controlling mesh deformations with the Skin Wrap modifier 8:11

Total Run Time:

3:18:56

参考坐标系统

选择控制对象的轴命令

自定义工具栏

四自定义菜单

图层

表达式

有线的参数

正向运动学与逆运动学

列表中的控制器

位置约束

看看约束

定位约束

链接约束

控制对象

控制对象水库

骨制工具

镜像的骨头

缩放的骨头

IK 求解器的最大值

创建样条 FK 钻机

IK FK 对齐

皮肤修饰符

Morpher 修饰符

皮肤变形修饰符

皮肤包裹修饰符

索具技术

自定义参数

光滑和刚性剥皮

绘画权重

重量工具和重量表

镜像的信封

出口的信封

角变形

快速和容易的肌肉与骨骼

选择集

课程大纲:

1.介绍 1:14

2.建立命名约定 6:47

3.链接对象创建父/子层次结构 7:44

4.创建骨骼在 Max 中 7:02

5.编辑中最大的骨头 9:32

6.工作与骨鳍调整工具 10:22

7.利用 HI IK 和肢体 IK 规划求解 8:13

8.索具与样条 IK 规划求解和创建 IK 解决 9:19

9.建立为腿部骨骼和连接 IK 规划求解 5:48

10.设置控制对象在腿部钻机 7:12

11.工作与最大的位置和方向约束 9:15

12.利用看约束 7:47

13.索具链接约束,以避免骨倾斜 3:05

14.与索具组 5:03

15.自定义最大的用户接口 5:15

16.接线参数来控制参数值 5:06

17.使用表达式 8:27

18.选择合适的轴顺序为控制对象 3:07

19.使用图层来组织你的场景 9:47

20.变形网格通过皮肤修饰符的骨头 7:55

21.微调信封变形与重量表 7:59

22.编辑信封与油漆权重工具 7:46

23.镜像权重,以节省时间 4:33

24.导出和导入信封数据 3:11

25.利用最大的鼓包角变形纠正变形 5:09

26.探索皮肤变形修饰符 10:06

27.操纵为接受对口型演唱动画与 Morpher 修饰符 13:48

28.控制网格变形与皮肤包裹修饰符 8:11

总运行的时间:

3:18:56