Gnomonology tutorial produced: VEHICLE RENDERING IN
3dsmax
2009 (contains 3scene files)
Speaker: Jeff Patton
In this tutorial, Jeff Patton explains in depth how to use 3DS Max Mental Rayrendering to give a car a realistic effect.
Jeff step by step explanations for you to build a solid foundation, help youcomplete independence of the rendering work, and understand the Mental Ray.
Specifically, the curriculum includes the following:
Arch and Design Materials,
Metallic Flake Paint Materials, (metallic materials)
Using a 3 Point Lighting Setup, (three-point light source settings)
Photographic Exposure Controls, (image exposure control)
Kelvin Controls, (temperature control)
Texturing, (map)
The New Composite Map in
3dsmax
2009 (new Composite textures in
3dsmax
2009)
Introduced above are reproduced online.
We did a careful translation. Personally think that this is a very goodtutorial, although the problem is about traffic, rendering, but the conceptscan be used many ways, and the content is not just for Mental Ray, there is alot of knowledge can say is worth considering research.
Gnomonology出品的教程:VEHICLE RENDERING IN
3dsmax
2009(包含3个场景文件)
主讲:Jeff Patton
在本教程当中,Jeff Patton深入讲解了在3DS Max如何使用Mental Ray来给一辆汽车进行逼真的效果渲染。
Jeff循序渐进的讲解为你的学习打下一个坚实的基础,帮助你完成独立的渲染工作,并理解Mental Ray。
具体来说,课程包括了以下内容:
Arch and Design Materials,
Metallic Flake Paint Materials, (金属漆材质)
Using a 3 Point Lighting Setup, (三点光源的设置)
Photographic Exposure Controls, (影像的曝光控制)
Kelvin Controls, (色温控制)
Texturing, (贴图)
The New Composite Map in
3dsmax
2009(
3dsmax
2009中新的Composite贴图)
以上转载于网上有关介绍。
我们做了细致的翻译工作。个人认为这是部很好的教程,虽然题目是关于交通车辆的渲染,但其中的理念可以用到好多方面,内容也不仅仅针对Mental Ray,有很多的知识可以说非常的值得推敲研究。