Lynda.com Maya 2011 Creating Textures And Shaders-JGTiSO
Duration: 3:30 | 960x540 | MOV/ISO | 552MB
Genre: eLearning
Maya
2011: Creating Textures and Shaders with Eric Keller shows how to create textures and materials, and then apply them to models to render realistic surfaces. The course covers working with the mental ray shading nodes, including the mental images architectural node, subsurface scattering nodes, occlusion, and car paint shaders, as well as how to incorporate these nodes into shading networks using the Hypershade editor. It also explores using textures, Maya software nodes, normal maps, and displacement maps for adding detail to models. Exercise files accompany the course.
Topics include:
* Understanding shading concepts
* Simulating the Fresnel effect for realistic reflections
* Rendering transparent and translucent surfaces
* Comparing mental ray and Maya standard shaders
* Introducing the mia_material
* Developing shader networks
* Using subsurface scattering shaders
* Mapping polygon UV coordinates
* Incorporating texture nodes into networks
* Improving skin detail with ambient occlusion
* Painting bump maps
* Creating normal and displacement maps
* Troubleshooting maps
创建纹理和着色器 JGTiSO 的窍门视频教程
Maya
2011
持续时间: 3:30 |960 x 540 |MOV/ISO |552 MB
流派: 电子学习
玛雅人 2011: 创建纹理和着色器与 Eric 凯勒演示如何创建纹理和材料,然后将它们应用于模型来呈现现实面。课程内容包括工作与心理的光线底纹节点,包括心理意象建筑节点、 次表面散射节点、 闭塞,和汽车油漆着色器,以及如何将这些节点合并到阴影网络使用 Hypershade编辑器。它还探讨了使用纹理,玛雅软件节点,法线贴图和位移映射向模型中添加细节。教程附带练习文件。
主题包括:
* 理解底纹概念
* 模拟现实思考的菲涅耳效果
* 呈现透明和半透明的表面
* 比较心理的光线和玛雅标准着色器
* 引入 mia_material
* 开发着色器网络
* 使用地下散射着色器
* 映射多边形 UV 坐标
* 将纹理节点纳入网络
* 改善皮肤细节用环境遮挡
* 绘画凹凸映射
* 创建正常和位移映射
* 疑难解答映射