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Maya
2011: Modeling a Character
English | AVC1 960x540 | MP3 128 Kbps | 598 MB
Genre: eLearning
In Maya 2011: Modeling a Character, join author Ryan Kittleson for a thorough demonstration on how to create a professional, realistic 3D character from scratch in Maya 2011. The course illustrates how key concepts and tools such as Soft Select and polygon extrusions apply to character modeling, and provides a simple step-by-step approach to building character anatomy, including the torso, limbs, hands, face, and hair. Also included are tutorials on modeling clothing and shoes, and refining character features to reach the final product. Exercise files accompany the course.
Topics include:
* Smoothing out rough, polygonal surfaces with Smooth Preview
* Fashioning limbs and features from an existing model
* Manipulating polygons to create detail
* Using the Sculpt Geometry tool to make organic changes
* Modeling facial structure and the body
* Creating hair with NURBS curves
* Modeling pants, shoes, and shirts
* Forming creases and hard edges
* Fixing problem areas
* Applying the finishing touches
窍门视频教程-玛雅 2011年: 建模一个字符
英语 |AVC1 960 x 540 |MP3 128 Kbps |598 MB
流派: 电子学习
在
Maya
2011: 角色,联接作者 Ryan Kittleson 的彻底示范如何在玛雅 2011年中从头创建一个专业的、 现实的 3D 人物模型。课程演示了如何关键概念和工具,如软选择和多边形型材适用于角色建模,并提供了简单的分步方法建立字符解剖结构,包括躯干、 四肢、 手、 脸和头发。此外包括有一些教程建模服装和鞋子,和精炼字符特征,以达到最终的产品。教程附带练习文件。
主题包括:
* 平滑粗糙、 多边形表面光滑预览
* 成型的四肢和功能从现有模型
* 操纵多边形可创建详细信息
* 使用造型几何工具进行有机的更改
* 建模身体和面部结构
* 创建的头发用 NURBS 曲线
* 建模的裤子、 鞋和衬衫
* 形成折痕和尖锐的边缘
* 修复问题领域
* 应用最后的润色