Learn a production workflow to the completely updated Render Pass feature set in
Maya教程
2009. Gain precise control over render outputs and learn time-saving techniques to optimizing the interoperability with Maya and compositing applications such as Toxik. Contains 2 hours of project-based training.
Popular highlights include:
Overview of Render Layers
Render Layer Overrides
Material Overrides
Overview of Frame Buffers
Creating Render Passes
Associating Passes with Render Layers
Creating Pass Sets to Organize Render Passes
Building Contribution Maps
Object-centric Contribution Maps
Light-centric Contribution Maps
Rendering Multi-channel EXR Files
Organizing Rendered Passes with Render Tokens
Creating Custom Frame Buffers
Altering Materials Frame Buffer Contributions
Using SSS Materials with Passes
Utilizing Render Layers and Render Passes Together
Exporting Compositing Data to Toxik
Lesson Outline:
1. Introduction and Project Overview 1:30
2. Render Setting changes in Maya 2009 4:50
3. Overview of Render Layers 7:34
4. Overview of Render Passes 9:43
5. Creating and associating render passes 9:28
6. Using render tokens to organize rendered passes 7:30
7. Creating and using Contribution Maps 8:59
8. Building light-centric Contribution Maps 6:24
9. Advanced render pass attributes 11:30
10. Using render passes with mental ray materials 6:47
11. Capturing photon data with render passes 6:51
12. Rendering a multi-channel EXR file from Maya 4:15
13. Adjusting a material s frame buffer contribution 6:59
14. Creating custom frame buffers 8:10
15. Using older mental ray materials with render passes 6:59
16. Using SSS shaders together with render passes 5:17
17. Export Pre-Compositing data from Maya to Toxik 10:15
学到的完全更新的渲染功能,
Maya教程
2009 年的生产工作流程。增益精确控制超过呈现产出和学习时间节能技术优化与玛雅和合成等 Toxik 应用程序互操作性。包含 2 个小时的基于项目的训练。
最受欢迎的亮点包括:
渲染层的概述
呈现层覆盖
物质的重写
帧缓冲的概述
创建渲染通道
缔合通行证与呈现层
创建通集组织渲染通道
建设贡献地图
以对象为中心的贡献图
光中心贡献地图
呈现多通道 EXR 文件
组织渲染与渲染令牌
创建自定义帧缓冲区
改变材料帧缓冲区捐款
SSS 材料用刀路
利用渲染层和渲染通道在一起
合成数据导出到 Toxik
课程大纲:
1.介绍和项目概述 1:30
2.渲染设置更改在玛雅 2009年 4:50
3.概述渲染层 7:34
4.概述呈现传递 9:43
5.创建并关联呈现传递 9:28
6.使用渲染令牌来组织呈现刀路 7:30
7.创建并使用贡献图 8:59
8.建立光中心贡献图 6:24
9.先进呈现传递属性 11:30
10.使用渲染使用 mental 材料 6:47 刀路
11.捕获的光子与数据呈现传递 6:51
12.呈现从玛雅的多通道 EXR 文件 4:15
13.调整材料 s 帧缓冲区贡献 6:59
14.创建自定义帧缓冲区 8:10
15.使用材料呈现的老年人心理射线经过 6:59
16.使用 SSS 着色与渲染传递 5:17
17.预合成数据将从导出玛雅到 Toxik 10:15