CG数据库 >> DT.Advanced.Compositing.Workflows.with.Maya.and.Nuke

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In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes using Nuke.

We will dedicate the first portion of this course to using Render Passes in

Maya教程

to separate various elements of our scene at render time. We'll use mental ray's render passes, contribution maps, custom framebuffers, and render layers to create the necessary render passes for our scene. In the second portion of this course we will begin with some quick compositing similar to our Multi-Channel Compositing in Nuke course, but we will quickly get into more advanced topics such as Depth-of-Field, Depth-based compositing, working with HDR data, painting fixes and chromatic aberration.

在这个系列的经验教训,我们将带你穿越你

Maya教程

的场景转换多个传递的过程和使用一些先进的合成技术使用核弹这些通行证。

我们将献给这门课程的第一部分在玛雅人使用渲染通道在渲染时分隔我们的场景的各种元素。我们将使用心理的光线渲染通道、 贡献地图、 自定义帧缓冲器和渲染图层以创建必要的呈现我们的场景的通行证。在本课程的第二部分我们将开始一些类似于在 Nuke 课程中,我们多通道合成的快速合成,但我们将很快进入更高级的主题,如深度的领域,基于深度的复合,使用 HDR数据画修复和色差。