CG数据库 >> Simply Maya - Exterior Lighting in Mental Ray

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Simply

Maya教程

Exterior Lighting In Mental Ray | 1.8 GB

The goal of this tutorial is not to teach you how to light up one scene, it's to get you comfortable working with mental ray for exterior arc-viz.

We use a relatively simple model so we can focus our efforts on techniques that you can reuse in your own scenes. What's covered in this tutorial is listed below.

1. Scene setup and introduction to linear workflow

2. Gamma correction and understanding color space

3. Setting up physical sun and sky

4. Tone mappers in Maya simple exposure and photographic exposure

5. Blocking out the main scene with the mental ray architectural material

6. Creating a swimming pool shader basic lighting and viewport 2 setup

7. Building more complex shading networks with the arc design material

8. Creating custom reflection / bump and displacement maps in Photoshop

9. Building more complex shading networks with the arc design material continued

10. Creating clouds and then animating them for time-lapse shots

11. Using mental ray production shaders to control our scene, custom reflections and eye rays

12. Photometric lighting in Maya explained

13. Outside lighting and visible light geometry

14. Finishing the shading of the scene, quick way to create grass, inside lighting

15. Finishing the scene shading continued

16. Creating curtains with ncloth

17. Rendering a separate scene background and final image tweaks.

在心理的光线只是

Maya教程

外部照明 |1.8 GB

本教程的目的不是教你如何点亮了一个场景,它是让你精神光芒为外部弧即与舒适的工作。

我们使用一个相对简单的模型,所以我们可以集中我们的努力在你可以在你自己的场景中重用的技术。下面列出了在本教程中的内容。

1.现场安装和线性工作流程简介

2.伽玛校正和理解颜色空间

3.建立有形太阳和天空

4.语气地图制作者们在玛雅人简单的曝光和摄影曝光

5.阻挡的 mental 建筑材质的主场景

6.创建一个游泳池着色器基本照明和视口 2 安装程序

7.建立更复杂底纹网络与弧设计材料

8.创建自定义反射 / 凹凸和位移映射在 Photoshop 中

9.建立更复杂的底纹网络与弧设计材料继续

10.创建云,然后对它们进行动画处理延时拍摄

11.使用 mental 生产着色器来控制我们的场景,自定义的思考和眼球射线

12.光度照明在玛雅解释

13.外部照明和光可见几何

14.整理现场,快捷方式来创建草,内部照明的底纹

15.整理继续现场底纹

16.与 ncloth 创造窗帘

17.呈现一个单独的场景背景和最终的图像调整。