CG数据库 >> Simply Maya - Spach-Alspaugh House UV - Bake and Environment

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Simply

Maya教程

- Spach-Alspaugh House UV - Bake and Environment

English | Size: 4.0GB

In this five and a half hour long tutorial we take a look at creating the UV and the environment for the

Spach-Alspaugh House.

This tutorial covers a wide range of topics including UV mapping, baking of high

resolution geometry into displacement (normal maps can also be generated) and ambient occlusion maps to

prepare for texturing, this is done using mental ray and Maya's inbuilt turtle render engine.

We then create the plants and trees you can see in the render with paint effects before converting them to

polygons. We also do a basic camera match and look at various techniques for placing objects with particle

systems.

Length: 5 Hours 47 Minutes

Level: Intermediate

Software: Maya 2015

Format: 1080p HD

Lesson 1: Roof UV layout

Lesson 2a: Baking displacement

Lesson 2b: Ambient maps with MR and turtle

Lesson 3a: Putting baked textures together

Lesson 3b: UV main house

Lesson 4a: Create leafless trees

Lesson 4b: Create leafy trees

Lesson 5a: Create Bushes and ground cover

Lesson 5b: Create grass and prep for export

Lesson 6a: Basic camera matching

Lesson 6b: Setup and placement of trees

Lesson 7a: Placement continues

Lesson 7b: Particle systems

Lesson 7c: Ivy generation for tree trunks

只是

Maya教程

-属 Alspaugh 房子 UV-烘烤和环境

英语 |大小: 4.0 GB

在这五个半小时长教程我们看看创建 UV 和环境

属 Alspaugh 的房子。

本教程涵盖广泛的主题,包括 UV 映射、 烘烤的高

决议几何引入位移 (也可生成法线贴图) 和环境遮挡映射到

准备贴图,这样做是使用 mental 和玛雅人的内在的龟渲染引擎。

然后,我们创建的植物和树木,你可以看到在转换到他们之前与漆效果渲染

多边形。我们也做基本的相机比赛,看看各种技术用于放置对象与粒子

系统。

长度: 5 小时 47 分钟

水平: 中级

软件: 玛雅 2015 年

格式: 1080p 高清

第 1 课: 屋顶 UV 布局

课 2a: 烘烤位移

课 2b: 先生与乌龟的环境地图

课 3a: 放在一起烤纹理

课 3b: UV 主要的房子

课 4a: 创建光秃秃的树

课 4b: 创建枝叶茂密的树木

课 5a: 创建灌木丛和地面覆盖

课 5b: 创建草和准备出口

课 6a: 基本相机匹配

课 6b: 安装程序和安置的树

课 7a: 安置继续

课 7b: 粒子系统

第课 7 c: 树干的常春藤代