Learn to Create a Pile of Assets in 3ds Max with MassFX
MP4 | Video: 1280x720 | 60 kbps | 44 KHz | Duration: 2 Hours | 459 MB
Genre: eLearning | Language: English
Learn to use MassFX to simulate gravity on simple objects that looks natural and emulates real-world physics!
In this course, we're going to jump into using MassFX to create a bone pile in 3ds Max. We'll use MassFX to set up animations simulating gravity on simple objects with general parameters and still end up with a bone pile that looks natural and based on real-world physics. Objects will interact with each other under specific parameters and will then collide with the 'ground' and spread out into a pile that not only looks great but saves the 3D artist from having the tedious task of hand-placing each and every individual object into a pile and still make it look good. We'll examine dynamic versus kinetic versus static bodies and the way gravity affects each and then in our final example.
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.
What are the requirements?
Autodesk's 3ds Max
Sample meshes are provided, but can work on any similar 3ds Max assets
What am I going to get from this course?
Over 7 lectures and 1 hour of content!
Build a convincing pile of objects using MassFX in 3ds Max
Use 3ds Max to simulate gravity on 3d objects for games or film
What is the target audience?
Intermediate-to-Advanced users who are familiar with the 3ds Max interface
3ds Max students who are interested in this unique approach to placing assets using physics instead of by hand
了解如何创建一堆资产在 3ds Max 与 MassFX
MP4 |视频: 1280 x 720 |60 kbps |44 kHz |持续时间: 2 小时 |459 MB
类型: 电子学习 |语言: 英语
了解如何使用 MassFX 来模拟重力对简单的物体,看起来自然,模拟真实世界的物理!
在此过程中,我们要跳进使用 MassFX 来创建一骨堆在 3ds Max。我们会使用 MassFX 来设置动画模拟重力与一般参数的简单对象上,仍然以看起来自然和基于真实世界的物理骨桩结束。对象将特定参数下彼此交互和将 '地' 然后发生碰撞,展开成一堆,不仅看起来非常但是节省 3D艺术家从单调乏味的手放置每个单独的对象成了一堆任务仍然让它看起来很好。我们将研究动态与动力学与静态机构和重力影响每个人的方式,然后在我们最后一个例子。
(学生 — — 请看第 1 款下/讲座 1 下载源文件与课程相关联)。
更多关于教练:
Stephen 井是人物、 道具、 车辆、 武器和环境专家的 3D 建模者和已创建两个高和低多边形资产为游戏制作。他有 20 多年的经验在创建各种游戏资产为几个不同的流派 (奇幻、 科幻、实战、 超级英雄、 恐怖等) 使用 3ds Max、 玛雅人、 Photoshop、ZBrush,Mudbox,Topogun 和 xNormal。作为热情的教师,他喜欢创建视频教程上种类繁多的课程以帮助学生更好的他们的技能。
要求是什么?
欧特克的 3ds 最大
示例网格提供,但可以工作在任何类似的 3ds Max 资产
我打算从这门课程获得什么?
超过 7 讲座和 1 小时的内容!
建立在 3ds 使用 MassFX 对象有说服力桩最大
使用 3ds Max 来模拟重力在玩游戏或者电影的 3d 对象上
目标受众是什么?
那些熟悉 3ds Max 界面的中级到高级用户
3ds Max 学生感兴趣的这种独特的方式将资产使用物理学而不用手