[Maya游戏道具创作视频教程].TLF-SOFT-LYNDA.COM.GAME.PROP.CREATION.IN.MAYA-JWARE
Explore the world of modeling and texturing 3D game props and assets in Autodesk Maya. Author Adam Crespi provides strong technical modeling techniques, from blocking basic forms and leveraging simple parts and reusable textures, to simulating real-world detail like dirt, wear, and grain with UV maps and ambient occlusion. The course includes workflow and integration considerations such as planning UV space for projection, and also steps into Mudbox and Unity for further refinement.
Topics include:
Planning for modular textures and models
Blocking out the overall form of a prop
Moving and sewing UVs
Laying out UV coordinates
Texturing with bump maps
Converting bump maps to normal maps
Unwrapping and cloning objects
Breaking up a model for texturing
Painting textures from scratch
Adding detail with beveling and extruding
Baking high poly model onto a low poly model
Painting in Mudbox
Importing and assigning objects and maps in Unity
Adding lights in Unity
探索世界的建模和贴图 3D 游戏道具和玛雅的资产。作者亚当瑞斯提供了较强的技术建模技术,从阻塞的基本形式和利用简单零件和可重复使用的纹理,模拟真实世界细节像污垢、 磨损和 UV贴图和环境闭塞的谷物。课程包括工作流和集成的注意事项,如规划 UV 空间的投影,并也步入Mudbox 和团结,为进一步完善。
主题包括:
模块化纹理和模型的规划
出一个道具的整体形式阻塞
移动和缝纫乌布苏
铺设 UV 坐标
贴图与凹凸图
转换的凹凸映射到法线贴图
展开和克隆对象
分手纹理模型
零开始的纹理
添加与坡口和挤压详细
烤到低多边形模型的高聚模式
在 Mudbox 绘画
导入和分配对象和地图的统一
在统一中添加灯光