CG数据库 >> 在设计器中物质的纹理科幻游戏资产

在设计器中物质的纹理科幻游戏资产的图片1

Texturing Sci-Fi Game Assets in Substance Designer

2h 49m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 1 ch | 1.13 GB

Genre: eLearning | Language: English

In this Substance Designer tutorial, we'll learn how to texture game assets using a spaceship as an example.

Along the way, we'll be creating custom nodes to speed up our workflow that can also be used for future projects as well as exposing useful parameters so other artists can easily tweak values.

By the end of this Substance Designer training, you'll learn how to texture game assets using a master node graph that'll allow us to plug-in brand new assets to give us quick, easy and consistent textures.

在设计器中物质的纹理科幻游戏资产

2 h 49 m |视频: h264、 yuv420p、 1280 × 720 30 帧/秒 |音频: aac,44100 Hz,1ch |1.13 GB

类型: 电子学习 |语言: 英语

在这个物质设计师教程中,我们将学习如何纹理游戏资产以飞船为例。

一路走来,我们将会创建自定义节点来加快我们的工作流程,也可以用于未来的项目,以及暴露有用的参数,所以其他艺术家可以轻松地调整值。

这种物质设计师培训结束时,您将学习如何纹理游戏资产使用一个主节点图,可以让我们对插件的新品牌资产,以给我们快速、 简单和一致的纹理。