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Sculpting CG Creatures in ZBrush: Elder Thing

MP4 | Video: 1280x720 | 59 kbps | 44 KHz | Duration: 7 Hours | 1.72 GB

Genre: eLearning | Language: English

Learn the advanced techniques in sculpting a complex 3d monster bust using ZBrush

In this series, we take on one of the very oddest creatures of the Cthulhu pantheon: the Elder Thing! We'll be using Dynamesh for the entire alien entity but we're going to pull some "Frankensteining" - that is, we're going to be creating different parts of the creature in different files to refine and finesse them before adding them to a singular IMM brush so that we can 'sew' together all the different elements into one cohesive, yet awesomely monstrous creature! We'll be running the gamut for detailing using brushes, alphas, layers and the IMM brush to end up with a very unique entity that would make Lovecraft proud!

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

What are the requirements?

Pixologic's ZBrush sculpting software

What am I going to get from this course?

Over 30 lectures and 6.5 hours of content!

Sculpt a complex monster bust using ZBrush

Master ZBrush's features for creating large and small surface details

What is the target audience?

Intermediate to Advanced ZBrush users interested in mastering the tools to sculpt monsters and characters

雕刻在 ZBrush 的 CG 生物: 哥哥的事

MP4 |视频: 1280 x 720 |59 kbps |44 kHz |持续时间: 7 小时 |1.72 GB

类型: 电子学习 |语言: 英语

学习中雕刻复杂的 3d 怪物的先进的技术破产 zbrush

在这个系列中,我们采用克苏鲁万神殿的很奇怪的生物之一: 哥哥的事!我们将使用 Dynamesh整个外来实体但我们要去拉一些"Frankensteining"— — 那就,我们要在不同的文件,以细化和技巧他们之前将它们添加到 IMM 画笔,以便我们可以 '缝' 在一起的不同的元素成一个凝聚力,却赫然可怕生物奇异造成不同地区的生物!我们将跑色域的详细说明使用刷子、 阿尔法、层和 IMM 刷完一个非常独特的实体,使洛夫克拉夫特自豪!

(学生 — — 请看第 1 款下/讲座 1 下载源文件与课程相关联)。

更多关于教练:

Stephen 井是人物、 道具、 车辆、 武器和环境专家的 3D 建模者和已创建两个高和低多边形资产为游戏制作。他有 20 多年的经验在创建各种游戏资产为几个不同的流派 (奇幻、 科幻、实战、 超级英雄、 恐怖等) 使用 3ds Max、 玛雅人、 Photoshop、ZBrush,Mudbox,Topogun 和 xNormal。作为热情的教师,他喜欢创建视频教程上种类繁多的课程以帮助学生更好的他们的技能。

要求是什么?

Pixologic 的 ZBrush 雕刻软件

我打算从这门课程获得什么?

30 多个讲座和 6.5 个小时的内容!

雕了 zbrush 的复杂怪物尊半身像

大师 ZBrush 功能来创建大型和小型的表面细节

目标受众是什么?

中级到高级 ZBrush 用户兴趣掌握工具造型怪物和字符