Learn to Sculpt Hair and Fur with ZBrush's Fibermesh
MP4 | Video: 1280x720 | 59 kbps | 44 KHz | Duration: 4 Hours | 1.54 GB
Genre: eLearning | Language: English
Master the principles of detailing your creatures and characters with this powerful tool!
In this series, we'll be introduced to the world of Fibermesh in Zbrush. We'll first use Fibermesh on a simple plane and using some of the many groom brushes to 'brush' the hairs. We'll then move onto adjusting hairs with symmetry as well as doing some polypainting on the hairs for colour. We'll then go over some hair styling ideas for what we might want to create for our main Horn Head mesh by examining some painted hair layers in Photoshop. Once we decide on a style, we'll then use Fibermesh to start to create each hair element (beard, stubble, goatee, etc) individually and then we'll use the groom brushes to add more natural variations to the fibers/hairs we create.
Finally, we'll use polypainting to color and tint the hair on the Horn Head's face to something more naturalistic and complimentary to the character. A final render to see how it all turns out and then looking at the render pass in Photoshop will complete our whirlwind introduction to Fibermesh!
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.
What are the requirements?
Pixologic's ZBrush sculpting software
A strong 3d modeling foundation
What am I going to get from this course?
Over 19 lectures and 3.5 hours of content!
Master ZBrush's features for creating large and small surface details
Learn ZBrush's Fibermesh system to paint hair, fur, and more!
What is the target audience?
Intermediate to Advanced ZBrush users interested in mastering the tools to add hair and fur to monsters and characters
学会造型的头发和皮毛与 ZBrush 的网状
MP4 |视频: 1280 x 720 |59 kbps |44 kHz |持续时间: 4 小时 |1.54 GB
类型: 电子学习 |语言: 英语
掌握原则详细说明您的生物和字符与这个强大的工具!
在这个系列中,我们会介绍到 Zbrush 的网状的世界。我们首先会使用网状上一个简单的面和使用一些很多新郎刷 '刷' 毛。然后,我们再搬上调整具有对称性的毛,以及做一些毛发颜色上色。我们然后就去我们可能要为我们主要的角头网通过检查某些绘的头发在 Photoshop 中图层创建一些头发造型观念。一旦我们决定在风格上,接着,我们使用网状开始创建每个头发元素(胡须、 留茬、 山羊等) 单独,然后我们会使用新郎刷到纤维/毛我们创建添加更自然的变化。
最后,我们将角头脸的东西更自然主义和免费的字符上使用颜色和色调头发上色的了。最终渲染以查看所有结果如何,然后看着呈现在 Photoshop 中通过将完成抗冻我们旋风简介!
(学生 — — 请看第 1 款下/讲座 1 下载源文件与课程相关联)。
更多关于教练:
Stephen 井是人物、 道具、 车辆、 武器和环境专家的 3D 建模者和已创建两个高和低多边形资产为游戏制作。他有 20 多年的经验在创建各种游戏资产为几个不同的流派 (奇幻、 科幻、实战、 超级英雄、 恐怖等) 使用 3ds Max、 玛雅人、 Photoshop、ZBrush,Mudbox,Topogun 和 xNormal。作为热情的教师,他喜欢创建视频教程上种类繁多的课程以帮助学生更好的他们的技能。
要求是什么?
Pixologic 的 ZBrush 雕刻软件
强大的 3d 建模基础
我打算从这门课程获得什么?
超过 19 个讲座和 3.5 个小时的内容!
大师 ZBrush 功能来创建大型和小型的表面细节
学习 ZBrush 的网状系统绘制头发、 毛皮,和更多!
目标受众是什么?
中级到高级 ZBrush 用户兴趣掌握工具向怪物和字符添加头发和毛皮