胡迪尼在创建自定义着色器
大小: 132 MB |持续时间: 1 h 23 m |视频: AVC (.mp4) 1280 x 720 15 fps |音频: AAC32 千赫 2 通道
类型: 电子学习 |级别: 初学者 |语言: 英语
在这胡迪尼教程中,我们将探索底纹网络引擎盖。我们将通过创建我们第一次的简单着色器使用基本的表面模型从头开始。我们将看到如何促进参数和为我们的着色器生成艺术家友好的用户界面。接下来我们会添加到我们的着色器的位移,并了解如何使属性从我们的几何着色网络从而使我们可以开发一个动态变化的表面。这胡迪尼年底培训,你将能够创建您自己的自定义着色器。
Creating Custom Shaders in Houdini
Size: 132MB | Duration: 1h 23m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch
Genre: eLearning | Level: Beginner | Language: English
In this Houdini tutorial, we'll explore under the hood of a shading network. We’ll start by creating our first simple shader from scratch using the basic Surface Model. We'll see how to promote parameters and build an artist friendly user interface for our shader. Next we'll add displacement to our shader and learn how to bring properties from our geometry into the shading network so that we can develop a dynamically changing surface. By the end of this Houdini training, you’ll be able to create your own custom shaders.