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欧特克玛雅 2016 SP4 (x64) 多语言 |1.27 GB

玛雅人 ® 2016年软件充满了新的功能、 性能改进和艺术家友好的工具,大大提高整个玛雅经验。所有新的外观和感觉,除了玛雅 2016年使用更多的计算机资源,帮助加快动画性能。

在海中的自适应泡沫

将泡沫、 泡沫、 以及泡沫 ("白水") 添加到液体的模拟,与海洋、 沙滩、 湖泊和惊涛骇浪的场景中创建更多的现实主义和细节。创建高分辨率模拟摄像头前面,细节是必不可少的同时降低泡沫粒子在其他领域的计算。结果: 缩短仿真时间。

更快、 更容易使用 XGen

所有新的预设工作流使您能够快速共享外表之间通过对改进的起始点网格应用预制的草或发型的网格。XGen 库现在包括预设以前包括玛雅的皮毛,并允许您建立图书馆与自定义缩略图的描述。所以你不需要每次重建他们从零开始。

在海的制导的仿真

驾驶行为的液体使用缓存的仿真或动画的网格对象。与引导的模拟,使用全纵深、 低分辨率的模拟来指导高分辨率模拟液体的表面上。使用引导仿真仔细艺术导演英雄波和类似的效果。您可以同时保留的基本外观和运动的基本指导模拟执行在高分辨率的多个迭代。

自适应航空规划求解中海

创建如烟和雾的大气效果。Aero 产生更高的细节和更大的物理精度比玛雅流体影响模拟。由于低分辨率航空与制导仿真,解决了可以驾驶更高分辨率的细节。自适应性的好处意味着你可以定义区域的高分辨率大型计算域内。

平行的钻机评价

提高速度的性格钻机回放和操纵。这种新的多线程的系统分布计算之间现有的内核和图形处理器,在您的计算机。一种新的基于 GPU 的机制内视区 2.0 图形硬件上执行变形。创建自定义的 GPU 加速蒙皮与提供的 Api,并了解和目标场景和插件与综合的性能探查器中的瓶颈。

三角洲糊状变形

最后的结果更接近于原始几何平滑变形来帮助指导。使用三角洲糊在许多不同的工作流,如免漆剥皮,平滑的粗仿真结果和拍摄后更正。最受欢迎的用户请求。

新的雕刻工具集

造型和形状模型更多艺术和直观。新的雕刻工具集表示巨大的升级以前的版本。新的雕刻工具提供更多的细节和解析。体积和表面衰减、 邮票、 雕刻乌布苏和支持向量位移邮票的刷子功能。

增强的游戏引擎工作流

从玛雅人移动到游戏引擎如统一、 虚幻或 Autodesk 黄貂鱼与简化游戏出口工作流。

增强的期待开发工作流

我们已经建立和编辑在 Hypershade 更直观、 更简单的工作流和一个全新的用户界面和针对艺术家的材料。重建后的节点编辑界面很容易地连接、 安排和与底纹组件一起工作。新工作流使您能够可视化和诊断复杂底纹图。自定义您的 UI 为你的工作;新的布局选项卡允许您使用底纹图远更有组织的方式。

颜色管理

保存整个灯光和渲染复杂的彩色管理系统工作流的创作意图。使用简单的线性工作流程提供了现成的或自定义系统以适合你的颜色管道。图像处理是一致和彩色安全跨所有铸造 NUKE 软件,Photoshop,欧特克创意整理解决方案和其他应用程序。

系统要求:

Microsoft ® Windows ® 7 (SP1) 和 Windows ® 8.1 专业版操作系统 (64 位)。

Autodesk Maya 2016 SP4 (x64) Multilingual | 1.27 GB

Maya® 2016 software is full of new features, performance improvements, and artist-friendly tools that greatly enhance the entire Maya experience. In addition to an all-new look and feel, Maya 2016 uses more computer resources to help accelerate animation performance.

Adaptive foam in Bifrost

Add froth, foam, and bubbles ("whitewater") to liquid simulations, creating even more realism and detail in scenes with oceans, beaches, lakes, and stormy seas. Create high-resolution simulations close to the camera, where detail is essential, while lowering the computation of foam particles in other areas. The result: shorter simulation times.

Faster, easier-to-use XGen

An all-new presets workflow enables you to quickly share looks between meshes by applying premade grass or hairstyles to the meshes for an improved starting point. The XGen library now includes presets previously included for Maya Fur, and allows you to build a library of descriptions with custom thumbnails. So you don't have to rebuild them from scratch every time.

Guided simulation in Bifrost

Drive the behavior of liquids using a cached simulation or an animated mesh object. With a guided simulation, use a full-depth, low-resolution simulation to guide a high-resolution simulation on the liquid's surface. Use guided simulation for carefully art-directed hero waves and similar effects. You can perform multiple iterations at high resolution while retaining the basic look and motion of the underlying guiding simulation.

Adaptive Aero solver in Bifrost

Create atmospheric effects such as smoke and mist. Aero produces simulations of higher detail and greater physical accuracy than Maya Fluid Effects. As with guided simulation, low resolution aero solves can drive higher resolution detail. The added benefit of adaptivity means that you can define regions of high resolution within a massively large computational domain.

Parallel rig evaluation

Increase the speed of character rig playback and manipulation. This new, multithreaded system distributes computation amongst existing cores and graphics processors in your computer. A new GPU-based mechanism performs deformations on your graphics hardware within Viewport 2.0. Create customized GPU-accelerated deformers with the provided APIs, and understand and target bottlenecks in scenes and plug-ins with the integrated performance profiler.

Delta Mush deformer

Smooth deformation to help guide the final result closer to the original geometry. Use Delta Mush in many different workflows, such as paint-free skinning, smoothing of coarse simulation results, and shot post corrections. A popular user request.

New sculpting toolset

Sculpt and shape models more artistically and intuitively. The new sculpting toolset represents a huge upgrade over previous editions. The new sculpting tools offer more detail and resolution. The brushes feature Volume and Surface falloff, stamp images, sculpting UVs, and support for vector displacement stamps.

Enhanced game engine workflows

Move from Maya to game engines such as Unity, Unreal, or Autodesk Stingray with simplified and streamlined game exporter workflows.

Enhanced look development workflow

We've made building and editing materials in the Hypershade more artist-friendly and intuitive, with simpler workflows and a revamped user interface. A rebuilt node-editing interface makes it easier to connect, arrange, and work with shading components. New workflows enable you to visualize and diagnose complex shading graphs. Customize your UI for the way you work; new layout tabs allow you to work with shading graphs in a far more organized way.

Color management

Preserve creative intent throughout lighting and rendering workflows with a sophisticated color management system. Use the simple linear workflow provided out of the box, or customize the system to suit your color pipeline. Image handling is consistent and color-safe across The Foundry's NUKE software, Photoshop, Autodesk Creative Finishing solutions, and other applications.

System Requirements:

- Microsoft® Windows® 7 (SP1) and Windows® 8.1 Professional operating system (64-bit).