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Ds Max 2016 & 物质画家: 得到熟练的和有效率!

3 小时 |MP4 |视频: h264、 yuv420p、 1280 × 720 30 帧/秒 |音频: aac,44100 Hz,2ch |2.06 GB

类型: 电子学习 |语言: 英语 |所有级别

了解如何使用 3Ds Max 2016 和物质画家创建游戏引擎准备好手榴弹。这个免费的坚硬表面教程被涵盖与充分评注而没有快速转发!

开头的场景设置在 3Ds Max,您将学习如何设置参考图像和确定适合我们对象的大小。我们继续与实际低和高聚建模的部分我们作出使用高级的动作、 修饰符和工具来帮助我们创造我们的手榴弹。建模过程完成后我们将跳直进的 UVW 编辑器和重点优化的 UV 布局以获取最大限度利用我们的纹理的重要性。

在物质画家部分我们将然后烘烤我们正常的地图,以及其他重要支持地图。之后,您将学习如何创建超现实的纹理,为我们的手榴弹。我们开始有物质画家的基本入门过目图层,填充图层和智能材料,了解在哪些情况下他们明智的使用。在那之后我们将创建我们的基底图层材料和工作程序纹理、 面具和发电机,导致照片逼真的外观我们手榴弹磨损形成的结合。

文件包括:

-参考图像必须开始工作,手榴弹。

-低和 highpoly 文件如果你只是想跟着物质画家课程

要求是什么?

您将需要 3ds Max 2016 或 2015 年跟着,因为我们使用的倒角使用 new 修饰符。如果您使用的旧版本的 3ds Max,你也可以使用"四倒角"修饰符由马吕斯 Silaghi 遵循。如Autodesks 倒角修饰符,它会做同样的事情。你还需要这门课程的物质画家最新版本。

我打算从这门课程获得什么?

超过 10 讲座和 2 小时的内容!

创建 3ds Max 场景设置,实践的低和高聚先进的方法建模,使有效的 UV 布局,烤出来的所有支持地图,在物质画家中创建先进的纹理。必要的参考图像建模部分都包括进去,手榴弹为那些只是想要跟随的纹理部分低和 highpoly 文件。

目标受众是什么?

这个免费的课程针对人想要了解如何创建游戏的准备资产在 3Ds Max 和纹理在物质的画家。它被针对初学者和中级水平的学生

3Ds Max 2016Substance Painter get skilled and efficient!

3 Hours | MP4 | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 2.06GB

Genre: eLearning | Language: English | all level

Learn how to create a game-engine ready grenade by using 3Ds Max 2016 and Substance Painter. This free hard-surface tutorial is covered with full commentary and without fast forwarding!

Starting with the scene setup in 3Ds Max, you will learn how to set up reference images and determining the right size for our object. We will then continue with the actual low and high-poly modeling part in which we make use of advanced actions, modifiers and tools to help us create our grenade. After the modeling process we will jump straight into the UVW editor and focus on the importance of an optimized UV-Layout to get the maximum out of our texture.

In the Substance Painter part we will then bake our normal map as well as other important support maps. Right after that you will learn how to create an ultra realistic texture for our grenade. Starting with a basic introduction to Substance Painter we go over layers, fill layers and smart materials and understand in which cases they make sense to use. After that we will create our base layer materials and work in combination with procedural textures, masks and generators to form up the wear and tear on our grenade resulting in a photo realistic appearance.

Files included:

- Reference images essential to start working on the grenade.

- Low and highpoly files if you just want to tag along for the Substance Painter course

What are the requirements?

You will need 3ds Max 2016 or 2015 to follow along since we make use of the new chamfer modifier. If you are using an older version of 3ds Max you can also use the "quad chamfer" modifier by Marius Silaghi to follow. It will do the same thing as Autodesks chamfer modifier. You will also need the latest version of Substance Painter for this course.

What am I going to get from this course?

Over 10 lectures and 2 hours of content!

create a 3ds Max Scene Setup, practice advanced ways of low and high-poly modeling, make an efficient UV Layout, bake out all support maps, create state of the art textures in Substance Painter. Necessary reference images for the modeling part are included as well as the low and highpoly files of the grenade for those who just want to follow the texturing part.

What is the target audience?

This free course is aimed at people who want to learn about creating a game ready asset in 3Ds Max and texturing it in Substance Painter. It is aimed at beginners and intermediate level students