Game Asset Production Pipeline for VR in 3ds Max and Unity
Size: 1.42GB | Duration: 2h 44m | Video: AVC (.mp4) 1024x576 15fps | Audio: AAC 44.1KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English
In this VR tutorial, we'll learn how to model a challenging game asset for a virtual reality experience. While most of the work involved isn't much different from modeling for other platforms, modeling for VR does have some specific challenges that need to be addressed. We'll start out by learning how to set up a production standard that will help us ensure that our asset has proper scale. Then we'll dive into creating the game asset from start to finish, all the while discussing what is most important for the game mesh construction, laying out the UVs, and texturing the asset. We'll finish up by testing our game asset in a simple VR environment. By the end of this VR training, you'll have a solid understanding of the challenges you'll need to overcome when creating assets for your own VR projects. Software required: 3ds Max 2016, Unity, Substance Painter 1.5.
游戏资产生产管道 vr 在 3ds Max 和统一
大小: 1.42 GB |持续时间: 2 h 44 m |视频: AVC (.mp4) 1024 × 576 15 fps |音频: AAC 44.1 k h z 2 通道
类型: 电子学习 |级别: 中级 |语言: 英语
在本 VR 教程中,我们将学习如何建模具有挑战性的游戏资产为虚拟现实经验。虽然大多数涉及工作的区别并不太为其他平台的建模,为虚拟现实建模也有一些需要解决的具体挑战。我们开始通过学习如何设置将帮助我们确保我们的资产具有适当规模的生产标准。然后我们将深入探讨从开始到结束,创造游戏的资产都在讨论什么最重要的游戏网建设、 铺设,乌布苏和纹理的资产。通过在一个简单的虚拟现实环境中测试我们游戏的资产,我们将完成。这种虚拟现实训练结束时,你将有扎实的理解,你需要克服创建您自己的虚拟现实项目资产时的挑战。所需软件: 3ds Max 到 2016 年,团结,物质画家 1.5。