The Gnomon Workshop - Demystifying Substance Designer an artistic approach
Duration: 4hr 55m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 3.46 GB
Genre: eLearning | Language: English
In this lecture, Christophe Desse demonstrates how he uses Substance Designer to efficiently generate textures for his 3D assets. As the title implies, the goal of this title is to remove the fears and inhibitions that could arise when presented with such a powerful a node based texturing system.
The first part of the lecture is an introduction to the tools, with an overview of rendering in iray. Christophe then delves into the main project where an airplane and pilot are fully textured using a simple but effective approach. In conclusion, the project is rendered first in iray within substance designer, and then in Redshift for Maya.
Gnomon-解密物质设计师艺术方法
持续时间: 4 小时 55 m |视频: h264、 yuv420p、 1280 × 720 30 帧/秒 |音频:aac,44100 Hz,2 ch |3.46 GB
类型: 电子学习 |语言: 英语
在这次演讲,Christophe Desse 演示他如何使用物质设计器来有效地为他 3D 资产生成纹理。正如标题所示,这个标题的目标是要删除的恐惧和压抑时提出了这样一个强大的节点可能产生基于变形系统。
这个讲座的第一部分是呈现的介绍的工具,概述中奕瑞。克里斯托弗 · 然后深入研究了主要项目在飞机和飞行员,完全质感使用一种简单而有效的方法。总之,该项目第一次在奕瑞内物质设计器中,然后在红移为呈现玛雅人。