FXPHD - VRL201 VR Production & Post Live Action
12 Hours | Video: AVC (.MP4) 1280x720 30fps | Audio: AAC 44.1KHz 2ch | 15.92 GB
Genre: eLearning | English
One of the hottest areas in post right now is Virtual Reality (and MR/AR) and our new course aims to build on the buzz with a production-based followup from our VRL101 Virtual Reality Bootcamp course. With so much changing in the industry as we hear about new cameras and hardware weekly, it's difficult to keep up. However, at the heart of the process there are core techniques and knowledge that artists need in order to be effective on the job.
This is the first course in our series that will build in complexity over the next several terms. This foundation level course focuses on creating monoscopic live action virtual reality, playable on headsets as well as mobile devices with Samsung Gear VR and Google Cardboard. The aim is to arm the artist with the foundation of knowledge necessary to tackle VR projects as well as lay the foundation for more complex VR projects and give you a leg up on your competition.
The projects for the course will allow us to compare and contrast several ways of acquiring live action VR. One setup will utilize a common rig of GoPro cameras. While these rigs certainly have their drawbacks (which will be discussed as part of the course), they do allow for an affordable and approachable full 360 degree capture with a rig that is easy to move. The core stitching principles and procedures used for this rig also apply to larger rigs as well. Another setup will utilize Red cameras, which can solve many of the problems with the less expensive GoPro rig but also introduce issue of their own. The Red camera setup will include a green screen shoot as well as show how and when you can use fisheye lenses and multiple takes on a two-camera rig to capture the full 360 degree environment. For visual finishing, Nuke will be used to do the stitching and compositing.
Assisting in the course, among others, will be Oscar-winning Magnopus vfx supervisor Alex Henning as well as Scott Squires, who himself has received a Scientific and Engineering Award from the Academy of Motion Picture Arts and Sciences. Henning will be sharing his insights on the post production process, covering stitching, cleanup, compositing, and integrating CG renders.
数码-VRL201 VR 生产、 后生活的行动
12 小时 |视频: AVC (。MP4) 1280 x 720 30 fps |音频: AAC 44.1 k h z 2 通道|15.92 GB
类型: 电子学习 |英语
其中一个最热门的邮政区现在是虚拟现实 (和先生/AR) 和我们新课程的目的是打造与基于生产的随访,从我们的 VRL101 虚拟现实训练营课程的嗡嗡声。这么多改变行业作为我们听说新照相机和硬件周刊,是很困难的事情。然而,在这一进程的心所是的就是核心技术和知识,艺术家需要才能有效地工作。
这是我们在接下来的几个术语将建在复杂性的系列第一门课程。此基础级课程的重点是创建的平面视觉能够真人虚拟现实,耳机,以及三星齿轮 VR 与谷歌纸板的移动设备上播放。目的是知识的手臂的解决 VR 项目,以及为更复杂的虚拟现实项目奠定基础所必要基础与艺术家和放弃你一条腿你的竞争对手。
课程的项目将使我们能够比较和对比的获取真人 VR 的几种方法。安装程序将利用 GoPro 摄像机常见钻机。虽然这些钻机当然有其弊端 (这将讨论作为课程的一部分),他们允许负担得起和平易近人 360 度带有的捕获是容易移动钻机。拼接的核心原则和用于此钻机的程序也适用于大钻机以及。另一个安装程序将利用红色照相机,可以解决很多便宜的 GoPro 钻机的问题但也介绍了他们自己的问题。红色的相机设置将包括绿屏拍摄以及显示如何以及何时可以使用鱼眼镜头和多个需要在双摄像机 rig 上捕获完整的 360 度的环境中。视觉的肥育、 核弹将用于做的拼接和合成。
在课程中,除其他外,协助将 Oscar 获奖 Magnopus 视觉特效总监 Alex 亨宁以及斯科特乡绅,谁自己收到了科学和工程奖的电影艺术与科学学院。亨宁将分享他的见解对邮政生产过程中,涉及拼接、 清理、 合成,并结合 CG 呈现。