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Hand Painted Dagger

Duration: 2hr 16m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 1.14 GB

Genre: eLearning | Language: English

During this course we will utilize a combination of Maya and Photoshop to take a concept for a stylized weapon and translate that into a fully realized low poly hand painted asset for use within a videogame environment. We’ll start by briefly analyzing the concept, deciphering the different elements which will make up the model, and then from there, give ourselves some realistic constraints to adhere to.

By utilizing the default set of tools available in Maya we will create a low poly mesh which maintains the character of the concept and move on to assign it a UV unwrap of which will be easy to read and more user friendly paint in Photoshop.

We’ll also take a look at some of the process and techniques used to create the texture map being sure to replicate the crafted look of the concept. Tools such as clipping masks, Variations and Dilation will be utilized to help keep our texture easy to maintain and looking neat for potential future revisions. Throughout the creation process we’ll also touch upon how things relate to a production environment whilst also pointing out any areas which are likely to generate the need for some problem solving.

Home Page -

http://3dmotive.com/series/hand-painted-dagger.html

手绘的匕首

持续时间: 2 小时 16 m |视频: h264、 yuv420p、 1280 × 720 30 帧/秒 |音频:aac,44100 Hz,2 ch |1.14 GB

类型: 电子学习 |语言: 英语

在此过程中,我们将利用玛雅和 Photoshop,程式化的武器的概念并翻译的组合,完全实现了低聚成手绘的资产在游戏环境中使用。我们先来简要分析概念,破译不同的元素,使了模型,然后从那里,给自己一些现实的限制,要坚持。

利用玛雅,我们将创建低模,保持这一概念的特征,移到为其分配 UV 中可用的工具的默认设置将易读和更多的用户友好涂料在 Photoshop 中打开。

我们也会看看一些过程与用于创建确保复制的概念制作的外观纹理映射技术。如剪贴蒙版,变化和扩张的工具将用来帮助保持我们易于维护的纹理和前瞻性整洁为将来可能的修改。在整个创作过程我们也会触及如何事情涉及到生产环境中同时也指出了可能会产生一些问题的解决需要的任何区域。

网站首页-http://3dmotive.com/series/hand-painted-dagger.html