Lynda - Game Asset Creation Stylized Wooden Crate
Size: 455MB | Duration: 2h 17m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English
Game development often involves building a series of smaller assets that can be reused throughout the design. This project shows how to create a small wooden crate: an asset that can be used to populate a 3D environment, hide tokens and treasures, or be triggered to explode. Joel Bradley introduces the various tools and workflows in 3ds Max and Substance Designer for modeling and texturing low-polygon assets like this crate, for use in a real-time game engine such as Unreal Engine 4.
Topics include:
* Modeling the wood frame
* Adding structural reinforcements
* Creating nails with primitives
* Unwrapping the wood and nails
* Combining UV elements
* Exporting the FBX file
* Creating the shader in Substance Designer
* Simulating weathering and edge wear
* Importing the mesh in Unreal Engine
* Applying the substance
琳达-创造游戏资产: 程式化的木箱
大小: 455 MB |持续时间: 2 h 17 m |视频: AVC (.mp4) 1280 x 720 15 fps |音频: AAC48 KHz 2 通道
类型: 电子学习 |级别: 中级 |语言: 英语
游戏开发往往涉及建立一系列的资产规模较小,可以在整个设计中重复使用。这个项目演示了如何创建小木箱: 一种资产,可以用来填充一个 3D 环境,隐藏标记和珍宝,或会引发爆炸。Joel Bradley 介绍了各种工具和工作流在 3ds Max 和建模和纹理像这条板箱,低多边形资产物质设计师使用的实时游戏引擎虚幻引擎 4。
主题包括:
* 建模木结构
* 添加结构加固
* 用基元创建指甲
* 展开的木头和铁钉
* 结合紫外线元素
* 导出 FBX 文件
* 在物质设计器中创建着色器
* 模拟风化和边缘磨损
* 导入网格在虚幻引擎
* 应用物质